Forum Discussion
7 years ago
Get to Work
- Really restrictive and repetitive active careers. With such specific tasks that it even tells you to what specific colleague you have to talk to and about what specific topic :|
- Adding police to the game but only for your sim to work as one was a really missed opportunity. Having a sim world where police doesn't exist and there are no crimes (no burglars) but where your sim can go to a special hidden lot and be a cop/detective is just really weird
- Same goes for hospitals, having a hospital in a hidden lot where unless you work there you are only able to visit if your sim is in labour is a really weird choice
- Sixam being accessible only with the portal is a shame
- Aliens' abductions went from happening too often to then be twitched so much that I haven't had a single one in years (real years, not sim years)
- Retail is very repetitive and lacks animations.
I have no love for this pack at all actually. It is the opposite of sandbox and felt really underwhelming. I like all the new collectables though.
Get Together
I love this pack and even though there are some flaws, it is by far my favourite. The club system rocked my world and Winderburg is stunning! It's a shame that at the beginning they tried to sell it as a party pack and many people still think of it as Sims 4's attempt at Nightlife when it is far from it.
City Living
- Apartments are extremely restrictive in every possible way
- Festivals recycling base game features instead of bringing new things was a shame
- No lift animation
- Basketball is wonky and can't really be played. They only shoot the ball
Apartments should have been the star of the pack but they weren't...
There are some things I really love about this pack: CAS/BB and the amazing new recipes and food stalls are two things I couldn't go without in my game. But it is an EP and it should have been a lot more than that.
Cats and Dogs
- Beautiful yet extremely boring new world
- The fact that you can't select your pet on the UI not even to see their traits, how many days they have left until ageing up, their skills, their family trees, nothing
- too many strays and pets in non active households always looking dirty and sick
- the vet career is a combination of the already flawed active careers + the already flawed retail system. No improvements were made
- the missed opportunity of adding a normal vet career where your sim doesn't need to own a clinic
- dogs "going to the toilet" on the porch
- not being able to teach pets by reinforcing good behaviours but only by scolding them (I still wonder to this day why they didn't take advantage of the Parenthood system)
- too many silly costumes
- kids not being able to walk the dog
- no dog houses
- not enough items for the pets themselves
Not enough focus on the pets, actually
I am sure I forget many more. The CAS and Build mode were good and I like having pets overall since it feels more real and the game feels more whole but the pack could/should have been so different from what we got.
Seasons
- Too many bugs
- The way they did the new clothing categories was to me a mistake. It doesn't work and I think there would have been better solutions. The fact that there is no rainwear is weird. I think it should have been a new rainwear category and then have us mark each outfit from each category as hot, neutral, or cold. That way we could have a winter PJs, a winter sports outfit, a summer party outfit, and so on. It would make so much more sense
- The snow has no depth, the leaves look like painted on the floor, the rain doesn't really fall on anything or from anywhere, it just looks like a screen filter that gets our sims wet suddenly
- There are not enough holiday activities to choose from nor icons to make holidays really feel different and personal
- Nothing added to swimming pools, nothing at all. NADA
- Water balloon/mud/snow fights animations are lacking
- Things like walking the dog, jogging, going to festivals, etc are now way harder because of the weather
- I wish sims could hold the umbrella while walking the dog, also toddlers have no protection against the rain at all. Again, we need a rainwear more than we need hot and cold outfits
Weather was necessary at this point and I love many aspects about this EP. Having flower arranging was a dream of mine for a long time and now we finally have it! There are really nice additions like the toddler's pool, bee keeping, Patchy, swings, all the new harvestables, the gardener career, but I feel like the focus was a bit all over the place. Trying to make the calendar and holidays the big new thing makes me feel like the seasons and their activities were a bit underdeveloped.
Overall, since the beginning, EPs have been underwhelming considering their price. There are great things in almost all of them but also many missed opportunities or focus on the (in my opinion) wrong things.
- Really restrictive and repetitive active careers. With such specific tasks that it even tells you to what specific colleague you have to talk to and about what specific topic :|
- Adding police to the game but only for your sim to work as one was a really missed opportunity. Having a sim world where police doesn't exist and there are no crimes (no burglars) but where your sim can go to a special hidden lot and be a cop/detective is just really weird
- Same goes for hospitals, having a hospital in a hidden lot where unless you work there you are only able to visit if your sim is in labour is a really weird choice
- Sixam being accessible only with the portal is a shame
- Aliens' abductions went from happening too often to then be twitched so much that I haven't had a single one in years (real years, not sim years)
- Retail is very repetitive and lacks animations.
I have no love for this pack at all actually. It is the opposite of sandbox and felt really underwhelming. I like all the new collectables though.
Get Together
I love this pack and even though there are some flaws, it is by far my favourite. The club system rocked my world and Winderburg is stunning! It's a shame that at the beginning they tried to sell it as a party pack and many people still think of it as Sims 4's attempt at Nightlife when it is far from it.
City Living
- Apartments are extremely restrictive in every possible way
- Festivals recycling base game features instead of bringing new things was a shame
- No lift animation
- Basketball is wonky and can't really be played. They only shoot the ball
Apartments should have been the star of the pack but they weren't...
There are some things I really love about this pack: CAS/BB and the amazing new recipes and food stalls are two things I couldn't go without in my game. But it is an EP and it should have been a lot more than that.
Cats and Dogs
- Beautiful yet extremely boring new world
- The fact that you can't select your pet on the UI not even to see their traits, how many days they have left until ageing up, their skills, their family trees, nothing
- too many strays and pets in non active households always looking dirty and sick
- the vet career is a combination of the already flawed active careers + the already flawed retail system. No improvements were made
- the missed opportunity of adding a normal vet career where your sim doesn't need to own a clinic
- dogs "going to the toilet" on the porch
- not being able to teach pets by reinforcing good behaviours but only by scolding them (I still wonder to this day why they didn't take advantage of the Parenthood system)
- too many silly costumes
- kids not being able to walk the dog
- no dog houses
- not enough items for the pets themselves
Not enough focus on the pets, actually
I am sure I forget many more. The CAS and Build mode were good and I like having pets overall since it feels more real and the game feels more whole but the pack could/should have been so different from what we got.
Seasons
- Too many bugs
- The way they did the new clothing categories was to me a mistake. It doesn't work and I think there would have been better solutions. The fact that there is no rainwear is weird. I think it should have been a new rainwear category and then have us mark each outfit from each category as hot, neutral, or cold. That way we could have a winter PJs, a winter sports outfit, a summer party outfit, and so on. It would make so much more sense
- The snow has no depth, the leaves look like painted on the floor, the rain doesn't really fall on anything or from anywhere, it just looks like a screen filter that gets our sims wet suddenly
- There are not enough holiday activities to choose from nor icons to make holidays really feel different and personal
- Nothing added to swimming pools, nothing at all. NADA
- Water balloon/mud/snow fights animations are lacking
- Things like walking the dog, jogging, going to festivals, etc are now way harder because of the weather
- I wish sims could hold the umbrella while walking the dog, also toddlers have no protection against the rain at all. Again, we need a rainwear more than we need hot and cold outfits
Weather was necessary at this point and I love many aspects about this EP. Having flower arranging was a dream of mine for a long time and now we finally have it! There are really nice additions like the toddler's pool, bee keeping, Patchy, swings, all the new harvestables, the gardener career, but I feel like the focus was a bit all over the place. Trying to make the calendar and holidays the big new thing makes me feel like the seasons and their activities were a bit underdeveloped.
Overall, since the beginning, EPs have been underwhelming considering their price. There are great things in almost all of them but also many missed opportunities or focus on the (in my opinion) wrong things.