Forum Discussion
7 years ago
- Get To Work.
I'm in the minority when I say the repetitive aspect of careers don't bother me that much (I especially like the Detective and Scientist careers. I mean, traveling to another planet is just flat out cool, even though I've already done it a few times.) likely because I tend to spice it up with user-created careers. However, I feel that retail could be less... Restricted. If that is the right word.
Maybe it could've been something environmental based, what kind of sims does your sim want to attract in their store? The Rich? Middle class and lower? Thirft/antique store with items your sim has made? A workshop that repairs broken items? Granted, you can kind of do this with the prices already, but in the end, sims are likely to flock to the lowest priced items first. Unless you work them up into a tiresome epiphany to buy something. On the employee side, perhaps a sim could raise through ranks depending on what they are better skilled to do, as in Charisma, Handiness, Creativity, Cooking, Logic, even Mischief to name a few (I'll never see the point of why a 'degree' is used as deco, that could be used in order to actually own a business and not as a reward, but I digress). This cuts out training altogether and may even become boring/repetitive, but it's a more straightforward approach. Maybe throw in a few thieves now and then as well. For the 'lolz' at least.
And the potential for my sim to get pneumonia, which would sound horrible in other cases, lol. Or a flu shot to protect them from sickness.
- Don't own Get Together and probably won't until Sims 4 has officially ended. If then. Nothing about it really screams interesting (though the completist in me says otherwise).
- City Living is that toy you're excited about getting next week, only for it to rather lose its charm in a few days. Okay, that was a little exaggerated. But it hardly felt like a bustling city. The supposed 'culture shock' of different sims didn't feel so different than what I saw in other neighborhoods. Yet, I still love most of it, especially when my sims have recently aged up and moved out to the 'big city'. I desliked that my pets couldn't really be 'Let Out' while inside, but that was a minor preference issue. My only wish is that there were a couple stores/performances to check out (imagine seeing the actual circus, lol), in oppose to waiting for the festivals to arrive which has become bland. I do like the karaoke machines. Watching your sims go from talent less hacks to pretty cool singers never gets old for me.
- Pets.
While not bad, imo, not particularly great either. As I've said in another thread, the pets feel more like aesthetics. Then again, Sims 4 is loosely based on this.
Anyway.
The only things I would've wanted added to this is vermin, like roaches and mice when a house was filthy (in 2) or 'infested' (in 3), dog houses, pets being less attention hogs, and children able to walk pets. Honestly, I can see why they may not have added larger animals or even wild animals. I don't know about the rest of you, but in my Sims 3 saves, while a nice touch, they were a definite resource hog and caused a fair amount of routing issues. I understand missing horses, though. I wouldn't mind just having them if it were possible.
- Seasons.
I generally like this and didn't get most of the bugs others did. Then again, I waited a bit before buying...
I do wish they had more rain centered attire, though, with the rain itself not really effecting sims, I don't think it matters too much. For me. I wanted to see sims react more to different weather changes, not simply talk about it and react to their first snow a hundred times. They always need to rush inside or risk dying or whatever. Just wish they had toned that down a bit and sims were able to really enjoy the environment without feeling miserable.
~
Overall, I found something to genuinely like about them, why would I buy it if I didn't? More immersion is always appreciated, it is what it is, but maybe not always worth the price. I notice a lot of people (not referring to the one's commenting in this thread, so breathe, but other sites and such) tend to buy a pack as soon as its released and then run to complain before anything is actually given the chance to be fixed. But that's just my two cents. Have a nice day. ~ ;)
I'm in the minority when I say the repetitive aspect of careers don't bother me that much (I especially like the Detective and Scientist careers. I mean, traveling to another planet is just flat out cool, even though I've already done it a few times.) likely because I tend to spice it up with user-created careers. However, I feel that retail could be less... Restricted. If that is the right word.
Maybe it could've been something environmental based, what kind of sims does your sim want to attract in their store? The Rich? Middle class and lower? Thirft/antique store with items your sim has made? A workshop that repairs broken items? Granted, you can kind of do this with the prices already, but in the end, sims are likely to flock to the lowest priced items first. Unless you work them up into a tiresome epiphany to buy something. On the employee side, perhaps a sim could raise through ranks depending on what they are better skilled to do, as in Charisma, Handiness, Creativity, Cooking, Logic, even Mischief to name a few (I'll never see the point of why a 'degree' is used as deco, that could be used in order to actually own a business and not as a reward, but I digress). This cuts out training altogether and may even become boring/repetitive, but it's a more straightforward approach. Maybe throw in a few thieves now and then as well. For the 'lolz' at least.
And the potential for my sim to get pneumonia, which would sound horrible in other cases, lol. Or a flu shot to protect them from sickness.
- Don't own Get Together and probably won't until Sims 4 has officially ended. If then. Nothing about it really screams interesting (though the completist in me says otherwise).
- City Living is that toy you're excited about getting next week, only for it to rather lose its charm in a few days. Okay, that was a little exaggerated. But it hardly felt like a bustling city. The supposed 'culture shock' of different sims didn't feel so different than what I saw in other neighborhoods. Yet, I still love most of it, especially when my sims have recently aged up and moved out to the 'big city'. I desliked that my pets couldn't really be 'Let Out' while inside, but that was a minor preference issue. My only wish is that there were a couple stores/performances to check out (imagine seeing the actual circus, lol), in oppose to waiting for the festivals to arrive which has become bland. I do like the karaoke machines. Watching your sims go from talent less hacks to pretty cool singers never gets old for me.
- Pets.
While not bad, imo, not particularly great either. As I've said in another thread, the pets feel more like aesthetics. Then again, Sims 4 is loosely based on this.
Anyway.
The only things I would've wanted added to this is vermin, like roaches and mice when a house was filthy (in 2) or 'infested' (in 3), dog houses, pets being less attention hogs, and children able to walk pets. Honestly, I can see why they may not have added larger animals or even wild animals. I don't know about the rest of you, but in my Sims 3 saves, while a nice touch, they were a definite resource hog and caused a fair amount of routing issues. I understand missing horses, though. I wouldn't mind just having them if it were possible.
- Seasons.
I generally like this and didn't get most of the bugs others did. Then again, I waited a bit before buying...
I do wish they had more rain centered attire, though, with the rain itself not really effecting sims, I don't think it matters too much. For me. I wanted to see sims react more to different weather changes, not simply talk about it and react to their first snow a hundred times. They always need to rush inside or risk dying or whatever. Just wish they had toned that down a bit and sims were able to really enjoy the environment without feeling miserable.
~
Overall, I found something to genuinely like about them, why would I buy it if I didn't? More immersion is always appreciated, it is what it is, but maybe not always worth the price. I notice a lot of people (not referring to the one's commenting in this thread, so breathe, but other sites and such) tend to buy a pack as soon as its released and then run to complain before anything is actually given the chance to be fixed. But that's just my two cents. Have a nice day. ~ ;)