Forum Discussion
userafw
8 years agoSeasoned Ace
"JoAnne65;c-16409092" wrote:
@Writin_Reg Every new Sims game tries to reinvent the series and there’s nothing wrong with that. On the contrary as far as I’m concerned. That’s not the topic here though. No toddlers were back to the roots by the way, so apparently you had a hard time accepting the new direction for a long time as well (I remember it was a gamebreaker for you even). This topic is not about directions though. It’s about the way they are charging us. And I think there is absolutely nothing wrong with making people aware what they’re doing.
I think they are charging us piecemeal because they have learned from the mobile/social networking games industry, that people are more willing to pay a little bit, say $1 for one piece of content, even if it costs more to purchase things separately than purchasing 20 pieces of content together for $10. Sims 3 EPs had more in them, but they were subsidized by the Sims 3 store, where individual pieces of content, or smaller sets of content COULD be purchased. Then there were the worlds that were sold individually, along with special features designed for those worlds. Sims 3 store worlds or venue sets are quite comparable to Sims 4 game packs. Once again, you don't have to buy them if you can live without the content.
EA *could* try monetizing the series by charging a premium content subscription fee, but unlike many mobile/social networking games they haven't done so. I agree that making DLC FOR DLC is a bad plan, so I am waiting for My First Pets to go on sale, or for one of my credit cards to be completely paid off, whichever comes first. But they haven't sunk to the low another online game company (that begins with L and ends with d) has, in charging $200 US dollars for one single piece of DLC content in their online game (and people actually BUY it as a status symbol). THAT is why I don't want to see the Sims series become a MMORPG, along with the loss of game cheats (I <3 motherlode), advertising invasion potential, and unplayability of the entire game as soon as it is no longer supported by the game company.