Forum Discussion
MidnightAura86
8 years agoSeasoned Ace
"JoAnne65;c-16409967" wrote:"mctsimmer;c-16409892" wrote:
I feel your pain.
The Sims 4 is not a bad game, but it's very expensive to play this game over other versions. I had to figure out what I wanted to play and what packs to avoid. I thought about the Supernaturals being split apart and I knew that a witch and werewolf GP would be ones I would be willing to pay extra to get. I love mermaids, but I can't see paying another $20 for them.
We are being forced to pick and choose what we buy and that makes each players experience unique. The idea becomes a problem when we are shaping the game based on money, instead of personal taste.
Funny because for me there in fact lies the problem: playing Sims 4 isn’t a unique experience for each player. Sure, if you don’t buy everything you won’t be able to go bowling for instance like another simmer can (but the same goes when I don’t buy University for Sims 3 and that pack adds even more unique experiences), but other than that the problem with the way they have designed those packs is that everyone’s game is identical. So I don’t even see an advantage there. “My sim has a rodent” - “Oh, mine doesn’t because I didn’t buy that pack” doesn’t qualify as unique experience for me.
I completely agree. Splitting up content into jigsaw puzzle pieces and offering people that instead of selling them the whole jigsaw doesn't make your game experience unique. Give players the tools and let them be the captain of their own ships and decide what makes their game unique. My game doesn't feel more unique than yours because I have packs that you don't have. If you had those packs you would have the exact same linear experience.