Forum Discussion
8 years ago
"JoAnne65;c-16410749" wrote:"TheGoodOldGamer;c-16410605" wrote:"JoAnne65;c-16409967" wrote:"mctsimmer;c-16409892" wrote:
I feel your pain.
The Sims 4 is not a bad game, but it's very expensive to play this game over other versions. I had to figure out what I wanted to play and what packs to avoid. I thought about the Supernaturals being split apart and I knew that a witch and werewolf GP would be ones I would be willing to pay extra to get. I love mermaids, but I can't see paying another $20 for them.
We are being forced to pick and choose what we buy and that makes each players experience unique. The idea becomes a problem when we are shaping the game based on money, instead of personal taste.
Funny because for me there in fact lies the problem: playing Sims 4 isn’t a unique experience for each player. Sure, if you don’t buy everything you won’t be able to go bowling for instance like another simmer can (but the same goes when I don’t buy University for Sims 3 and that pack adds even more unique experiences), but other than that the problem with the way they have designed those packs is that everyone’s game is identical. So I don’t even see an advantage there. “My sim has a rodent” - “Oh, mine doesn’t because I didn’t buy that pack” doesn’t qualify as unique experience for me.
I doubt you play the way I do. But maybe you do. Let's see... did your first Sim go around seducing every female townie they came across, including any service people? Mine did. She even married a townie the game spawned to be a DJ at the part in the bluffs. And divorced her the next morning after finding out she had the hot-headed trait, lol.
Do you have a vampire you're playing for the sole purpose of torturing in every conceivable way you can think of (without mods)? Because I do. He's starting out in the TLC apartment. He's going to be the worst vampire I can make him (worst in terms of just not being able to bite or turn others, someone 'weak' in Vlad's eyes who hopefully Vlad will hate, lol). He's going to be a scientist, purely in the hopes he gets abducted/pregnant with an alien baby. And ultimately, I want him to die by being bite by his voidcritter, and end up in the afterlife stuck in that hamster suit.
Oh, and he has a teen alien buddy (mainly so when he dies, it's not game over, lol) who I'm going to try and make so her alien powers basically control him, instead of the other way around. And they have a pet cat named Grimm Creeper. (No reason, other than I made the vampire also a cat lover, lol, because 'cute' is not something a good vampire wants to be seen as.) Grimm wears a top hat and cape.
Do you have Dr. Sam Beckett and his buddy Al from Quantum Leap? I do.
Do you have a diner that looks like a spaceship and has staff dressed in Star Wars outfits? I do.
But yeah... we're all identical, lol.
I indeed meant it the way @BeJaWa said. You’re referring to storylines (the first one in fact indeed sounds familiar by the way, though in my case it was a man and he ended up having 17 kids around town, including an alien one after an abduction, funny coincidental link to another storyline), I can list you 21 very different storylines, be it from my TS3 game. What I meant however is that there are hardly any tools to adjust the game. No terrain tools, world editing, no CASt (so everyone wears the exact same clothes and lives in houses that are identical), the gameplay seems more scripted than before (checklist based, clubs that behave in preset ways, pets behave in ways the devs came up with and implemented it, apartments are scripted). I mean, sure it’s Sims and sandbox and the player can use their imagination (I played a crazy inventor in Sims 4 who blew up everything to enormous proportions, including a baby)(I became bored with that story by the way because collecting pictures and writing the story ended up to be more fun than playing), but it will all be in the exact same setting as every other player out there. And there also seems to be less variety where it comes to worlds. And that’s EA worlds. A lot of Sims 3 players are playing in comlletely unique custom worlds, I believe in Sims 2 you could also create your own world.
You can use templates in Sims 2 (that are already in the game) or even create new templates to make brand new worlds if you also have Sims City 4 - as Sims 2 uses Sims City 4 map system design and programming to make worlds templates.( I can already feel that striking a nerve in some people - yelling we have to have another game for this game?)
As for lack of world creation tools I hear there are not any actually as much of the worlds in this game are free hand with various tools not made by EA.
Sims 3 used Maya and its Software plug in World Builder 3.4 and simply designed a tool off of the plug in for us to have a CAW tool. It stayed Beta because the program belonged to the makers of World Builder - not EA - and seeing most people do not own Maya or world builder we were lucky that Maxis could even make a tool for us to use. Keep in mind CAW had tons of complaints as itt was a very difficult tool to master for the average simmer- worlds also took months to make - which also created complaints as well as months of testing the made world as they were frayed with issues if creators did not have testers and constantly reworked their creations before they could ever release it.
Out of millions of simmers - it was said less than 1.5 percent could even use CAW and , never mind create a decent world, so the majority of simmers would complain. CAW is not user friendly. I really wonder though if it is possible all those complaints is why we have no form what so ever - not even templates to create new world, not even lot placement. Keep in mind all the build stuff still missing, even CASt, terraine tools, roads, cars, lot placement - all there were constant complaints about in Sims 3 with people demanding user friendlier tools - when the most Maxis can give us is the tools they use - and the fact is most people would not find them user friendly. So because of complaints - we probably will never get them until they design a system in another sims game with a easier to make and use design. Probably won't happen ever the more realistic they get - the more difficult the tools needed - but as long as lots of voices yell 'it's too hard for me' - the less chance they will make that available.
That is what I am upset about - people complain about a game design tool or devs choice of packs and we get less content and tools.... I guess so that complaint doesn't come up again and devs don't get accused of not listening. Maxis just eliminates the problem as not all problems fixable or able to be made easier.
Sims 2 had body shop. Too many complaints and sims 3 didn't have it. People complained of CASt, colors wheel - now we don't have it. People complained Sim 3 cars rotted compared to sims 2 cars. Now we have no cars at all.