Forum Discussion
8 years ago
"drake_mccarty;c-16413484" wrote:"TheGoodOldGamer;c-16413437" wrote:"MidnightAura;c-16413427" wrote:
I don’t see this as a time issue. It’s not about that. Ea can swing dlc for a dlc as a normal practice until it’s blue in the face- but it’s not. Some people will accept it, more power to them. The game industry is changing and yes some games choose to do in game purchases etc. But dlc for dlc is a new low. It’s up there with loot boxes and charging for outfits (looking at you Far Cry 5) But at least FC5 has still sold you a full game. The story is still there.
You yourself Writin_Reg acknowledged the games direction was alien to you and completely different and unrecognisable. Until toddlers came out. But I guess that’s where we differ because Toddlers to me were a mere pit stop in the journey - the course the sims 4 has on hadn’t changed. That course is set regardless of what we think. Things being sliced and diced into little pieces and sold back (many times as re colours) is not “just how it is now” across the industry. I assure you it’s not, it’s an exercise in seeing how far they can cross the line before the community wakes up and goes: “Hold up, what’s going on?”
I play so many different types of games, this is the only game that does this to this degree and the only community that say: “That’s bad but I’m buying anyway”
Speaking about Far Cry 5, I've heard you can earn enough in-game money to get most if not all the stuff from the store, which provides an interesting thought. What if just by having the base game of the Sims, your Sims could earn enough money for you to get packs 'for free'? It would obviously have to be a currency other than regular simoleons that wouldn't have money cheats in it or whatever, maybve there would have to be an online check to make sure it's legit (which with the gallery kind of thing, it wouldn't be hard to include anyway)... but it's an interesting idea.
No microtransactions in Sims! Look no further than The Sims Mobile if you want to see what that would be like. Everything you could possibly buy with whatever currency you “earn” would be individually packaged. One shirt, one hair, etc. Those individual assets would be high priced too, well beyond what you can “earn” in a small-medium amount of time. Hence why people spend loads of money on in-game currency.
There is zero need for this setup in a sandbox Sims game.
By the way that was how Sims online was - and it was all real cash. One item at a time - on top of charging money your sims also had to level up in various skills to qualify for a new chair or shirt or anything. Simmers could eventually own a store for their sim if they had a high enough level and the goods in the store all cost real money and again amount and kind of stuff you could buy depended on your level as well as real cash. That was back in 2002 - 2008 and why many of us do not want another Sims online.
Transactions in online and mobile games has been like that since those games have existed - it is why I won't touch social games or online games..
Every thing cost money in that game - but there was an option - don't buy it for the sims house and go to the community square to skill. There are still tons of video and info out there about the games if you never saw it - and it was very much like having just a base game with even less furniture, no CC, no mods, no choices. I also was a tester for Will Wright for that game too - only I could not take that game at all and basically quit I think it was like the third day of testing - with half the time I spent just waiting on the servers - not even seeing the darn game. I hardly ever saw another simmers in there actually moving around either. It was just empty.