Forum Discussion
5 years ago
"Wallsisms4ever;c-17482657" wrote:
Just to remind that people voted for Eco Living as a stuff pack, not an expansion.
Eco Living falls under multiple gameplay features ideas however:
https://simscommunity.info/2017/06/23/the-sims-4-eco-living-vote-for-gameplay-features/
"OFF THE GRID
An optional gameplay system for Sims who want to disconnect from the utilities grid, and instead choose to live off the land. Some gameplay feature ideas include:
– Off the Grid Lot Trait – When this lot trait is selected, the lot no longer receives electricity or water utilities. Bills are significantly reduced or eliminated altogether.
– Well Pump / Water Well – An object that provides a means of acquiring water. Sim would be required to occasionally pump water. An attached reservoir would display how much water is remaining to supply the lot before the well must be pumped again. If the reservoir is empty, objects requiring water become temporarily unusable if the Off the Grid lot trait is active. Reduces weekly bills, and has the potential to break or have upgrades.
– Solar Panels – An object that provides a means of acquiring power. Sim would be required to occasionally calibrate and clean the solar panel to ensure it can still supply enough power to the lot. If panels are not maintained, then objects requiring power become temporarily unusable if the Off the Grid lot trait is active. Reduces weekly bills, and has potential upgrades. (May look like a traditional solar panel or may appear to be a tree made of solar panels. Will be a ground placeable object only.)
– Wind Turbine – An object that provides a means of acquiring power. Sim would be required to occasionally calibrate and clean the wind turbine to ensure it can still supply enough power to the lot. If the wind turbine is not maintained, then objects requiring power become temporarily unusable if the Off the Grid lot trait is active. Reduces weekly bills, and has potential upgrades. (May look like a residential wind turbine on a pole or may appear to be a tree made of small wind turbines as leaves. Will be a ground placeable object only.)"
"FOOD PRESERVES
A collection of features that add new things to do with your harvestable fruits and vegetables, allowing your Sims to produce and store food for personal use or profit. Some gameplay feature ideas include:
– Canning & Preserving – A new counter-top Electric Canning Pot that allows Sims to take harvestables and preserve them for long term storage, or to make fresh jams. When a harvestable is preserved, the contents of the canning jar will no longer spoil. At any point, the Sim can retrieve the harvestables as fresh as the day they were canned. When fruit is turned into a jam, new recipes are available to make Toast and Jam, Bagel and Jam, or Scones with Jam.
– Nectar Making – A new Nectar Maker object, paired with the new Nectar Making Skill. Use of this object allows Sims to use grapes and other harvestables to create nectar, which can then be aged in Nectar Aging Racks to increase the value of the bottled nectar. New varieties of grapes would be available for planting and harvesting for Sims with the Gardening Skill.
– Superfood Harvestable Plant – A new harvestable plant. (Exact type of plant not yet determined.) Superfood would add new recipes, or have the option of being added to some existing recipes to make them healthier."
"CARBON CONSCIOUS
A collection of features that allows Sims to reduce their carbon emissions in a variety of ways. Some gameplay feature ideas include:
– Freegan Trait – Sims with the freegan trait have interactions to rummage in large or small trash cans, and potentially elsewhere, to scrounge ingredients. Will include some new ingredients to discover. (Apple core, banana peel, etc.) New ingredients will be used to prepare some new recipes that Freegan Sims will love. Freegan Sims can eat spoiled food without getting sick. Freegan Sims always want to use the Composter object, and will receive special moodlets when doing so.
– Composter – An object that Sims can use to dispose trash, dead plants, spoiled food/harvestables, and to scrape the remains of meals into. As the composter is filled, the contents are converted into fertilizer. Fertilizer is then used on harvestables in accordance with the Gardening Skill.
– Recycling – Recycle Bins can be placed from Build Mode that function differently than trash cans. Sims with certain traits will prefer to use a recycle bin when available, and will receive special moodlets for doing so. Sims will have an option to rummage through existing trash cans to sort their contents for recycling. Sims will have an option to take the recycling they’ve collected to a recycle center – Sim will walk off the lot and disappear, and return a short while later with extra simoleons."
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