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InuMiroLover
6 years agoSeasoned Ace
"crocobaura;c-17472918" wrote:"InuMiroLover;c-17472908" wrote:
The idea of heists really perked my interest. Maybe because Ive been on a GTA kick lately. But it could really expand the possibilities of creating actual criminals out of our sims! And maybe run the risk of getting our criminal sims arrested too? Oooooh I suddenly want to make a criminal empire now. I hope this will mean expanding on the Evil trait, since its seriously indistinguishable from the Mean trait.
I do like that they're addressing more meaningful personalities for our sims. Means that they're well aware that we think the sims as they are now are staler than stale white bread, which makes me hopeful of a good update somewhere along the line. And romance? PLEASE TELL ME THIS WILL INCLUDE BETTER WEDDINGS. PLEASE.
What if the heists are actually scripted plots like Strangerville, and you don't really get to plan the heists? Though I'd like my sims to learn some Capoeira to get through the laser beams to steal Simlisa.
I'd personally be okay with not planning every detail of the heist, but Id like to able to choose how I'd like to do it. Like for starters, Id want a good array of heists to perform. 2nd, I'd like it if there like a few different lans of attack in which to do the heist, for example a stealthy approach or something akin to a guns blazing approach (note I am NOT asking for guns in the game whatsoever, this is an example). And each plan would have their own chances of success and loot gain depending on the skills of your sim AND the crew. Heist went off without a hitch? Your sim gets a huge cut of the loot! Not so well? No loot and a day or so in the pokey. And probably decreased relationship with everyone who took part in the heist. If something even relatively similar to that was ever put in the game I'd be pretty stoked.
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