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8 years ago
"TheGoodOldGamer;c-16358012" wrote:"DeservedCriticism;c-16357997" wrote:"TheGoodOldGamer;c-16357992" wrote:
You can go to that little park in Oasis Springs and fish up a violin for 15k. You don't even need to buy a fishing pole or bait. :p
That violin is a rare drop competing with about 20 other potential catches in the same pool. The 15k from archaeology/exploring is a 100% guarentee every single temple run.
Not that I expect it's especially difficult to get that violin (though I'm sure you'll go ahead and protest it anyway), but ok, you can start up a store (which requires little more than buying the smallest empty lot possible and the few things like the register to get it going) and then sell that violin for 300% markup the very same day. Then you can use that 45k to sell three more violins, then 9 more, ...
You can eventually write books so well (in less than a week) that you can get $5k-10k EVERY SINGLE DAY through royalties, at which point you don't have to do anything but maybe write one more book per week.
You can just go around collecting stuff from neighborhoods and sell it for more than $15k a week.
You can go get a random Sim to move in with you in a matter of minutes, just by talking to them. They bring in $20k with them. Then you can kick them out. They don't take that money when they go.
There are dozens of ways to make more than 15k a week. Careers in this game are probably the slowest ways to make money. Be a painter. Be a writer. Be a gardener. Be a retail shop runner. Be a crafter and sell stuff using that yard sale table thing.
I'm sorry but 'making money' in this game has never been difficult. The idea that JA somehow makes it even easier is ridiculous. Why? Because it takes longer there almost any time than just to use any method I've mentioned. And everyone seems to forget JA is a vacation world. It's meant to go there once in awhile, not to stay there, lol.
Go fish. That violin (if even in the pool and assuming you're not confusing it with the cheaper one, which is caught in the exact same pool) is competing with Pirahnas, Captain Bones, Gummy fish, Angelfish, Red-Tailed Sharks, the cheaper violin, lemons, voodoo dolls, Cowplant Berries, Sturgeons, Rainbow fish, Bass, Catfish, Beta fish, Anglerfish, Salmons, and any other number of pack content such as Cichlids. It is not a common drop, and yes there's a lot of things that can be caught in it's place.
You're also not comparing the effort going into this stuff. Writing books to make 15k a week demands your Sim basically do nothing but write for two solid weeks. After two weeks pass, that 15k is back to zero and demands you repeat the process. Archaeology comparitively hits a point where for one hour per day, you can make 5k. It's one initial time sink to level the skill, then a permanent 5k per day (seemingly, can't confirm but from what I saw it absolutely seemed daily) alongside any other profits made. Music for example can only hope to achieve 2k a day or so. Painting would demand more time for the same cost, as does writing.
And you're not even accounting for the fact there's a reward aspiration to increase rewards from exploring. I have not seen how much of a boost that reward trait gives, but seeing as how we're STARTING with a 15k minimum, I suspect it's gonna be at least 30k per day. It also doesn't account for the artifact whose power is "I give money lol."
This is hands down the easiest way to make money in the game and slaughters the competition in terms of time/cost effectiveness. As I said, for myself I hate this kind of stuff because the game is already easy enough as it is. It also makes me worry we'll see more of this in the future, because as I said, I feel cash is one of the most dull and boring rewards there is, but also the easiest to develop.
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