Forum Discussion
3 years ago
"Stormkeep;c-18054496" wrote:"Cinebar;c-18054443" wrote:
I think people mean it's lacking compared to what was actually in the base games of others. Those are facts when every thing is compared.
No, it's really not a fact. It all depends on how one measures and quantifies things to make the determination that it is "lacking". That's a value judgement, making it an opinion.
You are making the same mistake as others here in concluding that your way of measuring is the "one true way". Which I assume means you have some kind of check list in your head and each thing that gets checked off counts as a point with equal weighting to each thing on that check list.
Someone else's view on it may be quite different, with completely different things on that checklist and with values for each that covers a spectrum dependent on not just whether something is "in the game" but also precisely how it has been done and/or which feature it is.
Opinion, not fact, plain and simple.
No to be fair just look at the 'facts'. Baby jumps from baby to child out of a baby crib...2 and 3 didn't do that. TS1 did...it's a fact they went backwards and therefore made TS4 'lacking' in the area of how a baby would grow. (before the toddlers backlash)
Facts: All the games had pools, even TS1, they had to patch those in for TS4. That made TS4 'lacking'.
Look at DLC...bowling..TS2, TS3 had bowling but more than two Sims can play, and they talked, sat down, and multitasks while doing it and most importantly built relationships while playing together...fact TS4 didn't..had to be patched years later..therefore making TS4 'lacking' in areas of what other games offered.
Dance together (all others had this) not TS4...lacking the animations and relationship building attributes to dance facing each other and 'together' without all the Sims in a room....that made TS4 'lacking'.
I have nine hundred and ninety nine more examples. :p
Don't get me started on buildmode and or roof structures lacking in TS4. (cough, we were promised we would also be able to paint the underside of the eaves...a big promise never fulfilled day one).
Cars...TS1 has public transportation, taxi, buses to community lots etc. TS2, TS3 has drivable ownable cars..TS4 walks from the mountains to the desert..immersion breaking..therefore lacking. Some might say that's just preference but if it's a life simulator how many people do you know that can do that? Not many.
Lacking a smart AI..if my Sims need to eat and there is a perfect table there in the kitchen or a formal one in a dining room or even a patio table (loves outdoors) where does it go? Upstairs to the bedroom because someone is sleeping in there and they need to go eat and crunch food and watch them sleep...lol..immersion breaking when a Sim can't route to a perfectly good table. Or stands up at the dining table with guests and or family, and needs to hug somebody..anybody, any old Sim will do...poorly implemented AI. Lacking! If the guest was upset, ok, hug them, but Sims want to eat leave them alone silly, needy Sim. lol That's shows how many times people have to 'cancel out' a Sim's AI in this game..all day long if it breaks immersion for some of us who care about immersion. Cancel, cancel, cancel has become this game and too much clicking to make the Sim do what we told it to do.
How many years did I beg for two story columns and or three story columns..years..when all others had them by now. lacking in buildmode simple objects finally ability to 'stretch' them I guess in a patch years later.
Kissing animation..lips, still after almost eight years don't touch lips..even TS1 got that animation right way back when we rode dinosaurs. Maxis must think it doesn't matter no one is watching they will just jump to the next EP, GP, kit and never notice....wrong Maxis, we know what you do well and don't do well.