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crocobaura
5 years agoLegend
"Beardedgeek;c-17798139" wrote:"Chicklet453681;c-17798034" wrote:"Beardedgeek;c-17796194" wrote:"happyopi;c-17796181" wrote:
People don't really care about pathfinding in the game but a lot of it is on EAxis, the game doesn't make sense to start with. Why do paintings have footprints ? Or why is the small clutter slot so rarely used ? So people start using moveobjects to make it make sense, and they never stop.
I mostly use Alt and F5 to decorate, but it's useless in the face of "forbidden" things like place pictures in a staircase.
I care about pathfinding enough to turn it off afterwards, but when painting a wall at the other side of the house manages to delete the items placed with MOO, you get discouraged easily.
Exactly. There are a lot of things that either are weird choices by the devs (why are some things smaller than others not fitting on small shelves, while bigger things are? That must be a decision, but I cannot fathom why?
As for paintings... I fully understand that all paintings that have a frame thick enough to clip has a footprint. I really have no issue with the fact that you can't put a thick golden framed portrait behind (as in actually behind) a dresser. But there are so many many paintings that could just be re-coded into posters or decals.
I understand the use of MOO for these things. I do it myself. But again, there is a huge difference between using MOO to get a potted plant on a bookshelf, and MOO to make a solid counter out of two tables, or to force a doorframe into a space that then will bug out and you cannot use or even fix properly. Or, again, put a too low hanging lamp over a single bed so your Sim can't climb into bed...
Edit: And yes, I maintain it is always a bad idea in an official build.
TS4 uses 3 different "slot" sizes on all of their deco items. So even tho an item may look like it's small enough (or can be shrunk down to be small enough) to fit on a shelf, if that item is tagged as a "Medium" or "Large" slot, it simply will not snap to a slot. The way it was done in previous games was much better because it was as simple as an item will either snap to a slot or it won't, there were no slot sizes.
Shelves only have "small" slots.. Here's a picture of what the slots look like on a shelf
You'll notice on the right it tells you what size of deco slots will fit on that shelf, which is only things catergorized as a small deco item in the settings.
https://i.imgur.com/6s5pwgY.png
But that's my point; you have items that graphically should be able to have the "Small" footprint that are on the "Medium" footprint, while you have graphically bigger items that use the "small" footprint. It seems newer packs have more things that fit on the small footprint (especially Tiny Living and University).
Not only that, but there is one particular shelving unit with 5 shelves that only takes one small item on each shelf. The display shelves from Get to Work have the same issue, with one slot only on each shelf. I think they should have more slots, 5 small ones, 3 medium ones and 1 or 2 big ones. Or just make all slots the same and let the player decide if the object of a particular size should go on that shelf or not.
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