"LeGardePourpre;c-18250294" wrote:
"EgonVM;c-18249995" wrote:
Indeed, librarians, bartenders (though not Cottage Living's Pub Owner), gym trainers, fishersims, and it also seems like Eco Inspectors tend to lose their career and thus could require a mod to fix.
That is indeed so annoying...
Several venues have its own employee. There are also several shifts.
For example :
Gym have 2 gym trainers (Working hour : 5am - 3pm and 3pm - 12am)
In my game Moose Dubros is a gym trainer from 5am - 3pm at the Willow Creek gym. He never lose his job since 2019.
Gym Trainer requires Active trait and Fitness skill
Librarian requires Bookworm trait
Fisherman requires Fishing skill
Bartender requires Mixology skill
Note : Neighborhood Stories is also disabled.
Awesome! I did not know about the shift hours, only that some venues had more than one employee and I hadn't figure out why.
"RedShoe7;c-18249963" wrote:
I use this mod: https://www.patreon.com/posts/assign-npc-jobs-73945932
I use the part that stops random sims from spawning. In order to get the NPC I want at a certain venue, I do the following:
- Get rid of any NPCs currently working there.
- Add my NPC to the game.
- Go into a played household and use the mailbox to give my NPC a role.
- Take a sim from a played household to the specific venue that I want my NPC to work at.
- As long as the game can't create random sims, the NPC I want should show up to work there, during that shift. I avoid going to a venue until I have added and set an NPC for the role there, otherwise you might end up with unemployed sims, like Greg, in the role.
-A lot of venues have 3 shifts and you can do the above during each shift to get the NPC you want.
-Cafe baristas work differently, you can assign them the same way but baristas will show up at any and all cafes and cannot be set for specific cafes. It may work to have several baristas if you have multiple cafes to you don't see the same ones all the time.
I hope this helps.
I will try this mod, I did not know about it, only the NPCC. But it seems to work in a similar way, right?