Forum Discussion
logionX Oh, adding turn-on/turn-off to NPC is another issue that made me have to use a mod to stop it.
By the way, if you said that your game runs better while you have that amount, it's still okay to have over 1,800 sims, right? Do you have some lags compared to your other saves that have lower population? If your save file is alright, I will be relieved about adding the NPC townies.
I had around 700, and then the game started to secretly cull my sims from 'other households' and 'hidden households'. Fortunately, MCCC has the feature to stop culling completely. But I feared adding new Sims to this save.
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I'm not sure how this new pack disabling feature works, reading the description it almost sounds like the client uninstalls the packs. The startup commands that I'm using just tells the game to not load the folder (EP16).
I used the same method and will keep using this. The new feature is suspicious and dangerous after watching some YouTubers' experiences. I hope that they don't remove the startup commands and force us to use only the new method.
I have very little lag in my game now. It looks like you can have a lot of sims in the game and it seems to run just fine but I need to use MC Command Center as you mentioned otherwise the game will start to cull them. It's also a good idea to use MC Command Center to clean up relationships.
It's also worth mentioning, one thing that helped my save was getting rid of a lot of custom content, turns out that adds a lot to your loading times.
- coloncocon5 months agoSeasoned Ace
Thanks for the information! That helps me not have to be paranoid about overpopulation for now.
I don't use many CC for CAS, and rarely use CC Build&Buy. If this will help avoid lagging, I will keep CC to be low amount and add only things I need.