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Yeah, my theory as to why my game runs better with lovestruck disabled is about the turn-on and turn-off feature from lovestruck. The pack assigns 50 of them to every sim in the game. I have a large and old save with 1800 sims (you can find out how many you have with MC Command Center) that's 90,000 turn-on and turn-offs for a save like mine.
I'm not sure how this new pack disabling feature works, reading the description it almost sounds like the client uninstalls the packs. The startup commands that I'm using just tells the game to not load the folder (EP16). And to make extra sure that I was not messing anything up I used a save from before lovestruck was bought.
My random sims are generated with at most a few preferences each, some none. Maybe a mod fixes or caps that? Maybe this mod? https://zerbu.tumblr.com/post/756892231287422976/the-sims-4-mod-the-custom-preferences-mod
Yes, I have Lovestruck and the above does include turn ons/offs. My other thought is that your game has a bug handing out all those TOs?
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