Forum Discussion
atreya33
3 years agoLegend
More realism and less occults? In 8 (!) years of time we had 3 fleshed out occult lifestates and 3 simplified ones (aliens, mermaids and robots). That is less than one per year. In the good old sims 2 and 3 days nearly every EP added a lifestate which meant in average we got 2 per year. We get less than half as much lifestates as in previous iterations.
For GP only 3 out of the 12 we have now add an occult lifestate: vampires, spellcasters and werewolves. Some might add strangerville and batuu to the list but without an actual lifestate, they don't feel the same. These two packs just add things to do for regular Sims.
For EP 3 out of the 12 add a basic occult as a side feature. The main focus for all of them is realism
For SP we only have 1 out of 18 for occult gameplay : paranormal stuff. And no spooky stuff doesn't count because costumes and pumpkin carving are real things
Kits: zero. Kits could be ideal to add fantasy clothing or furniture because it is not for everyone but so far nothing
Occult gameplay is hardly the main focus in the sims 4 and occult players often have to wait years for new content. So why should occult gameplay be pushed aside even more?
I do want a game that functions properly. I enjoy combining realistic elements with magical fantasy gameplay. to me sims is a form of escapism and occult lifestates added a very much needed flavour. I like playing out fantasies, that's the kind of life I like simulating. Realistic elements like doing laundry, working a regular 9 to 5 job and helping kids with homework can fit in just fine for my spellcasters, werewolves and aliens.
If you enjoy things like rainpipes and waterheaters, fair enough. But it would be more polite to ask for these things without bashing on occult gameplay. Occults can be a valid part of the game, not just an afterthought after only has the right to exist after every single little detail of realism is added.
For GP only 3 out of the 12 we have now add an occult lifestate: vampires, spellcasters and werewolves. Some might add strangerville and batuu to the list but without an actual lifestate, they don't feel the same. These two packs just add things to do for regular Sims.
For EP 3 out of the 12 add a basic occult as a side feature. The main focus for all of them is realism
For SP we only have 1 out of 18 for occult gameplay : paranormal stuff. And no spooky stuff doesn't count because costumes and pumpkin carving are real things
Kits: zero. Kits could be ideal to add fantasy clothing or furniture because it is not for everyone but so far nothing
Occult gameplay is hardly the main focus in the sims 4 and occult players often have to wait years for new content. So why should occult gameplay be pushed aside even more?
I do want a game that functions properly. I enjoy combining realistic elements with magical fantasy gameplay. to me sims is a form of escapism and occult lifestates added a very much needed flavour. I like playing out fantasies, that's the kind of life I like simulating. Realistic elements like doing laundry, working a regular 9 to 5 job and helping kids with homework can fit in just fine for my spellcasters, werewolves and aliens.
If you enjoy things like rainpipes and waterheaters, fair enough. But it would be more polite to ask for these things without bashing on occult gameplay. Occults can be a valid part of the game, not just an afterthought after only has the right to exist after every single little detail of realism is added.
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