Forum Discussion
DaniRose2143
3 years agoHero
I haven't given the kits much thought. My attention is all on the GP.
- I'd love to see a new world for our werewolves. Some sort of English countryside or forested area. A swamp would be cool too. You could have a Rougarou, the Cajun equivalent of the traditional werewolf.
- A fog effect to add to rain and snow. That feature has so many possibilities beyond werewolf play.
- A strengths and weaknesses system like what vampires have.
-Shape shift at will
-Uncontrolable shape shifting. The wolf in question has no ability to stop the transformation. It might be good for low level werewolves, but make it weakness for higher ones too.
-Immunity to wolfsbane or silver, but maybe not both. You'd have to choose which one.
-Can only eat raw meat, even in human form. That would be an interesting weakness.
-Enhanced sense of smell. That little bit extra above and beyond the norm for a werewolf.
-Enhanced speed or endurance when running. Same as above.
-Ability to remain in wolf form indefinitely. Maybe have that tied to a weakness where they lose their humanity and when in human form they
make others uneasy. Sort of like the vampire undead aura.
- It might be tough to model, especially for the existing CAS options, but it would be cool if after returning to human form their clothes are torn and dirty.
That's a few thoughts I've had bouncing around. Like I said I have barely thought about what's in the kits or what I want to be in there. I would have if not for this particular GP.
- I'd love to see a new world for our werewolves. Some sort of English countryside or forested area. A swamp would be cool too. You could have a Rougarou, the Cajun equivalent of the traditional werewolf.
- A fog effect to add to rain and snow. That feature has so many possibilities beyond werewolf play.
- A strengths and weaknesses system like what vampires have.
-Shape shift at will
-Uncontrolable shape shifting. The wolf in question has no ability to stop the transformation. It might be good for low level werewolves, but make it weakness for higher ones too.
-Immunity to wolfsbane or silver, but maybe not both. You'd have to choose which one.
-Can only eat raw meat, even in human form. That would be an interesting weakness.
-Enhanced sense of smell. That little bit extra above and beyond the norm for a werewolf.
-Enhanced speed or endurance when running. Same as above.
-Ability to remain in wolf form indefinitely. Maybe have that tied to a weakness where they lose their humanity and when in human form they
make others uneasy. Sort of like the vampire undead aura.
- It might be tough to model, especially for the existing CAS options, but it would be cool if after returning to human form their clothes are torn and dirty.
That's a few thoughts I've had bouncing around. Like I said I have barely thought about what's in the kits or what I want to be in there. I would have if not for this particular GP.
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