Forum Discussion
3 years ago
"DaniRose2143;c-18111692" wrote:
I haven't given the kits much thought. My attention is all on the GP.
- I'd love to see a new world for our werewolves. Some sort of English countryside or forested area. A swamp would be cool too. You could have a Rougarou, the Cajun equivalent of the traditional werewolf.
- A fog effect to add to rain and snow. That feature has so many possibilities beyond werewolf play.
- A strengths and weaknesses system like what vampires have.
-Shape shift at will
-Uncontrolable shape shifting. The wolf in question has no ability to stop the transformation. It might be good for low level werewolves, but make it weakness for higher ones too.
-Immunity to wolfsbane or silver, but maybe not both. You'd have to choose which one.
-Can only eat raw meat, even in human form. That would be an interesting weakness.
-Enhanced sense of smell. That little bit extra above and beyond the norm for a werewolf.
-Enhanced speed or endurance when running. Same as above.
-Ability to remain in wolf form indefinitely. Maybe have that tied to a weakness where they lose their humanity and when in human form they
make others uneasy. Sort of like the vampire undead aura.
- It might be tough to model, especially for the existing CAS options, but it would be cool if after returning to human form their clothes are torn and dirty.
That's a few thoughts I've had bouncing around. Like I said I have barely thought about what's in the kits or what I want to be in there. I would have if not for this particular GP.
These all sound like great features for werewolves! I’d also hope they wake up naked in the bushes when daylight comes rather than torn outfits.. though I think a couple of torn cas items would be cool for the werewolf form as an option.
Also for the world map, I hope it comes with some kinda secret mining tunnel that once unlocked, travels to the vampire map as they have a blocked off mining tunnel too.. it just goes nowhere ?♂️ I hope the pack has compatibility with vampires.
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