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SAEldarin
7 years agoNew Ace
"IngeJones;c-16834522" wrote:"AprilDawn;c-16732703" wrote:
Sims 2 conveyed emotions much better than Sims 4 does with an emotion system! You always understood what they were feeling/experiencing - not just random buffs getting rolled for no reason.
THIS! It's all very well a guru saying "now the emotions actually have implications for gameplay" - in The Sims 2 the Simmies *felt* their emotions, the emotions didn't just sit on their buff list enabling them to score some skill faster.
Yes! I remember when TS4 was advertised -- something about the color of rooms influencing the sims' moods. I hated that! Why does blue always make every sim sad -- what if my sim LIKES the color blue and it makes him or her happy? I just didn't get it. But then, with the released game feeling so ... small (no toddlers and never mind that every release strips down the game yet again so that every cool thing that you'd think COULD be included in the base game like seasons, a complete education system to include University and educational careers, functioning cars, and spiral staircases...ugh I'm digressing here), I wasn't tempted to buy the game for quite a while (finally bought it in December of 2016).
I miss the way sims in TS2 reacted to each other differently. The attraction system was pretty good and I enjoyed seeing the sims react negatively to other sims -- just because it made the positive reactions more special. I could probably go on...and on. So, yes, please do bring back the small details (slow dance, cuddling in bed, getting the morning paper, more delivery food to order please, house phones -- or at least a cell phone we could take from our sim and place in the world -- and break if we want to just because (please, less "forced" actions on our sims).
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