Every game out there in the gaming world is released with glitches. We don't expect EA, or any other company to publish a perfect game because there is no such thing as perfection. This fight/argument over new content vs bug fixes has been going on for nearly two decades. But I have to say the bugs we found in the packs EA released this year have been pretty bad to deal with. How many of us are waiting for the bugs from Get To Work, Get Together, Dine Out, Vampires, Island Living and even Seasons to be fixed, and how long ago were a few of those packs released? That is the root of the problem. The team responsible for fixing these new and old bugs gives us a handful of fixes when we're dealing with a truckload of problems. And how can they catch up when EA is pushing out a new pack every couple of months? The bug fixing team has a list of bugs that goes back to when Sims4 was new. That's why I am currently using almost eighty mods. A few of those are not bug fixes. I'd say 56 are bug fixes, a few are for toning down some of the autonomy annoyances and maybe three are gameplay mods that add what I feel is missing from the game. I just started using gameplay mods and I haven't decided if I will keep them because I recently had to install a mod to help with managing my mods, which has become a time consuming hassle.
I do not expect Sims4 to be perfect. But I do expect the teams to communicate in a way that produces fewer bugs in new packs, less breaking of old fixes, and less time passing before we see fixes for new packs. I am not in favor of paying for a new pack then finding out it has a slew of problems that might never be resolved unless the modding community steps in and takes care of it. The solution is not for EA to stop development of new packs. But EA does need to pay attention to the fact the Simming community is losing its love for Sims4. I will not be updating my game again for awhile. I was ready to stop updating until the update with the customization tool for staircases dropped. Yeah, they reeled me in again, and I am again waiting for a few mods to be updated. But, to me, that staircase update alone was worth the hassle even though I passed on RoM. Will I find something in the pre-ep update in November that I need then update again? Even if there is something in that update I have been waiting for, I won't be updating again until after the holidays. I have lost weeks worth of gaming time this year waiting for key mods to be updated. I'm at the point where I simply want to play.
EA has released thirty packs for Sims4. And if each pack introduced five new bugs, the fifty-six mods I am using seems pretty minor compared to what is left that needs to be fixed. That number increases when we add in the various other glitches introduced through pre-pack updates. Call me crazy, but that seems like a problem the teams should be concentrating on to resolve, while developing ways to keep the number of new glitches down to one or two per new pack. Broken features in new packs, features that were the backbone of the pack itself, should never happen. Once the uni pack is released every Sims4 team needs to buckle down and get to work on fixing some of the major glitches. It is becoming nearly impossible to be excited about new packs when we have this sinking feeling none of those will not bring more problems into the game. So maybe there does need to be fewer new pack releases and more updates with bug fixes for a few months or even longer if that's what it takes to repair the game. EA isn't doing themselves a favor by publishing an inferior product.