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Seera1024
7 years agoSeasoned Ace
"Ulfric_Grimbrand;c-16864103" wrote:
@EA_Mai Waiting over 3 1/2 years for the Player Trait seems a tad ... well ... 3 1/2 years. While not "game breaking", it is story line breaking, and destroys household friendships (romance is left alone, but the spouse and the person with the Player Trait take a major friendship hit) when it shouldn't be effecting the Sim with the trait at all!
Take a look at this thread on EA Answers HQ
https://answers.ea.com/t5/Bug-Reports/OPEN-Player-Trait-Broken/m-p/7219958
And then the other thread it originated from (I had been asked to open a new report on the Player Trait because it had been so long)
https://answers.ea.com/t5/Bug-Reports/ARCHIVED-Player-trait-doesn-t-work/td-p/4670227/highlight/false
Same issue, no resolution.
Yes, I am getting impatient, I know that, but between the Vampire Gardening issues, not being able to hire a Gardener, and the Player Trait not working correctly, my main Sim becomes unplayable due to frustration at getting things done that I want to do. Things I used to be able to do in the game.
I absolutely love this game, especially CAS beating The Sims, and The Sims 2 hands down. Yes, I've been playing The Sims since the beginning. Things in a new release not working correctly, I can understand better. But things that used to work, get broken, and then don't get resolved within a few months becomes aggravating.
Because maybe that glitch is not a very high priority due to number of players who have spoken up about being annoyed by it on the official channels. I'd imagine that if everything else in the priority list is equal, I'm sure that's when time factors into things. But there's only so much time in the day and only so many employees. They have to give priority to things that have more of an effect on the game itself and/or annoy more players. Regardless of how old a minor glitch is.
Or maybe it is and they keep getting setbacks on possible solutions when they find them.
And new code breaks old code all of the time in software development. And the more code that gets added the higher chance of something older breaking and being harder to fix due to the layers and interdependencies. If A effects X, Y, and Z. If A gets buggy, then solutions would affect X, Y, and Z. Now imagine if Z effects 1, 2, and 3 and then seeing a problem in A.
The more complicated the code gets the harder it is to troubleshoot, but they can't suspend production of new material for the game until they are done with the series. Especially not for things that aren't game breaking.
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