Forum Discussion
yoshi_dragur2012
3 years agoSeasoned Newcomer
Thank you both so much for the quick reply!
@Stormkeep Yep. That's exactly the thought process I had as I'm making this multiplex venue. Except all the features/functionality I'm trying to add is hit or miss based on lack of experience how sims will react. So that bit about leaving it as a library lot to attract the geek crowd is disappointing. I didn't want to exclude my socially inept Sim braniacs. Since by default of being socially challenged morons, they always end up behaving unpredictably in 99% of their social interactions :p But I'm hoping by making them friends of my outgoing/athletic jock type sims, that they can join non geek based clubs and be invited into more social venues like nightclub by default. So we'll see if this works out.
@crocobaura Yes this is exactly what I was hoping for when I picked the Nightclub lot type. This seems to be the most neutral/best fit for all the venues with the exception of the restaurant. And the layout is exactly as you suggested with exception of the 2 restaurants. So I'll just combine the two. Question now is if the game lets you add the waiter/hostess objects, will the nightclub venue still let the restaurant room area work as intended? Didn't want to glitch the game.
HOWEVER,
Is it possible to have a single kitchen but keep the two stoves? Reason for 2 stoves is to make the food service go faster (seeing how this venue has NEVER been able to serve Sims in a real human lifetime since TS2 Lol). So would keeping 2 stoves confuse Sim chef NPCs the game spawns to run the kitchen? If not, using the bar as the cheaper dining option is an excellent idea. Will likely go with this to simplify Sim AI issues lol.
Also going by your suggestion: if sims aren't autonomously showing up to dine like they should with the restaurants, then technically, I should be able to change the lot type to diner? This assumes the lot requirements don't turn the lot type red to block the game from saving it temporarily as a restaurant type.
I'd really only need it to function as a restaurant lot when my Sims visit it for explicit purposes of dining there (solo, date or part of a group/club). That would be like 25% of the time. All the other times when my Sims & their friends visit, it will be to checkout the other venues like the movie theater. So doesn't matter how the non party/townie sim visitors treat the restaurant venue.
If the game blocks saving the lot due to the lot type change, is there a cheat to override this? Again would only be temp for the duration my sims need to use the restaurant facility. Which is fine as long as doing this doesn't glitch the save then this would be a good work around.
@Stormkeep Yep. That's exactly the thought process I had as I'm making this multiplex venue. Except all the features/functionality I'm trying to add is hit or miss based on lack of experience how sims will react. So that bit about leaving it as a library lot to attract the geek crowd is disappointing. I didn't want to exclude my socially inept Sim braniacs. Since by default of being socially challenged morons, they always end up behaving unpredictably in 99% of their social interactions :p But I'm hoping by making them friends of my outgoing/athletic jock type sims, that they can join non geek based clubs and be invited into more social venues like nightclub by default. So we'll see if this works out.
@crocobaura Yes this is exactly what I was hoping for when I picked the Nightclub lot type. This seems to be the most neutral/best fit for all the venues with the exception of the restaurant. And the layout is exactly as you suggested with exception of the 2 restaurants. So I'll just combine the two. Question now is if the game lets you add the waiter/hostess objects, will the nightclub venue still let the restaurant room area work as intended? Didn't want to glitch the game.
HOWEVER,
Is it possible to have a single kitchen but keep the two stoves? Reason for 2 stoves is to make the food service go faster (seeing how this venue has NEVER been able to serve Sims in a real human lifetime since TS2 Lol). So would keeping 2 stoves confuse Sim chef NPCs the game spawns to run the kitchen? If not, using the bar as the cheaper dining option is an excellent idea. Will likely go with this to simplify Sim AI issues lol.
Also going by your suggestion: if sims aren't autonomously showing up to dine like they should with the restaurants, then technically, I should be able to change the lot type to diner? This assumes the lot requirements don't turn the lot type red to block the game from saving it temporarily as a restaurant type.
I'd really only need it to function as a restaurant lot when my Sims visit it for explicit purposes of dining there (solo, date or part of a group/club). That would be like 25% of the time. All the other times when my Sims & their friends visit, it will be to checkout the other venues like the movie theater. So doesn't matter how the non party/townie sim visitors treat the restaurant venue.
If the game blocks saving the lot due to the lot type change, is there a cheat to override this? Again would only be temp for the duration my sims need to use the restaurant facility. Which is fine as long as doing this doesn't glitch the save then this would be a good work around.