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4 years ago
"bella_goth;c-17742852" wrote:
one of ts4 problems is the constant recycling and recolor of everything on the game. interactions, animations, furniture, etc. makes me concerned on how small is devs budget or how small is the sims team for how many corners they cut every single time. though, the swatches is something i don't understand. if they recycle half the game why not textures as well? does the textures get corrupted or something?
What happens is a time crunch with EA not giving the developers enough time to create something new. Instead, they have to resort to recolours which is easier and quicker to do the job. If EA gave developers more time to create our DLC to both the backend (coding and making the tech side with minimal glitches bugs and problems) and the front end (what we see with CAS items and Build/Buy items.) we would have a much better game.
Also just as there are stock models through companies like Poser and Daz Studios there is stock animation that these companies sell as well. It makes.
It's all about saving time and money and EA not caring about the product they put out.
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