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Saneksemoo's avatar
7 years ago

By definition, Jungle Adventure doesn't have real traps.

There are nothing more than obstacles that your sims have to overcome. They don't have the element of surprise. They're bluntly visible, and you know the exact danger If you directed a sim to go daredevil-head-straight to the device, and that makes it way easy to how to avoid it without having to be prepared tactically.

What, imo, is what makes a trap:
1. Bobby Trap: a very known one, which is a device or setup that is intended to kill, harm, or surprise a person or animal, unknowingly triggered by the presence or actions of the victim. (Wikipedia definition)
2. A Trap: not necessary has to be one that catches the enemy by surprise/prediction, but anything that "a device or enclosure designed to catch and retain animals, typically by allowing entry but not exit or by catching hold of a part of the body." (Google's Definition).

Now that I elaborate on these points, I'm gonna make my arguments to contradict that their definition doesn't met the classification as traps:
1. These "traps" in the game pack are unhidden, not concealed, so your sims can easily (unless their AI is really clueless and/or the player has no common sense) avoid the harm and simply not walk into one If played smart.
2. It's not a "trap" when it doesn't capture an entity/person/animal in of whereabout but out of a certain room. It's nothing more than what I would call 'dead end', but I even then loosely would define it as such as that, because the sim is not outmatched or out-cornered by a pack of mobs and the sim can leave the area they just enter at any time and just straight walk out of the temple as If it were their living room.

And with that comes my disappointment. Unlike World Adventure (yes blame me for using TS3 as benchmark for all good and holy, but this game with dlc is just a sequel to the whole franchise of the same series, so get over it!), which was (IMHO) was more fun when it offered the element of surprise with the implementation idea of bobby traps, it's so easy to steer our sims away from danger. In WA, You/Sim enters a new room of a template, finds a hall that is leading to an open visible door/entrance or a pile of rocks that tempts you to mine it out to unblock the possible entrance, you direct your sim to seamlessly go in pass through the safe room before you know it, BOOM - your sim walks/steps into a trap, and you & your sim get caught off guard and the pixelated character taste the painful "medicine" of being careless and incautions. It's more irksome to expect that we/I expected that the pack would offer the exact what the description, until you find out that it isn't what the term implies and actually is a contracting name.

A gate that propels a flux of fire/electricity/poisonous-gas/ that is visible from the very start you walk down a stairs or through a door to another room is just an obstacle, not a trap. We know we can easily avoid the sim getting harmed, killed or prevent ourselves from getting perplexed If we choose not to send sim to go across the passage through the bluntly obvious device that has the predictable purpose of zapping/scorching/poisoning that targeted victim. You may as well call a clear visible pit or a dig site as a 'trap', because only dummies can just walk into one of those when they're that clueless and not attentive enough to watch wheir their going. A trap may as well be named a crosswalk, particular/especially those who are crossing it while glued to their phones. Or in the relation of The Sims, a broken tv or a stove may as well be defined as traps, because their hazardous and fatal for those who have a certain low skill that tries and attempts to interact with.

///Rant Over///

73 Replies

  • userafw's avatar
    userafw
    Seasoned Ace
    7 years ago
    "Pegasys;c-16348151" wrote:
    Ahhh.... the wave of expected disappointment, a day early!!

    To be honest, neither the Sims 3 WA nor the Sims 4 JA will ever have real danger. I have played WA for many hours and I never encountered a situation where my adventuring sim was close to death. Even with some unexpected traps (darts, etc.). Uncomfortableness, yes. Fatigued in the middle of tomb, yes. Near death? Nope. Never.


    If you like seeing character after character killed off by traps and ambushes....try Darkest Dungeon(Steam)- may be too intense for the timid, not recommended for anyone under age 13. In that game, characters get stressed by the monsters they face in the dungeon, and too much stress kills characters.

    After playing that, I am happy to return to Sims 4, and its happy little utopia world where almost nothing bad ever happens. Example of a trap there....placing a torch on an evil altar transports you to a dimension where your party of 4 must try to defeat a level 100 Eldritch horror in order to return to their own dimension. TPK(total party kill) if your party level is below level 100 (I hit this trap once with characters of level 1 and 2! Should've paid more attention to the warning runes that said if you crave oblivion place a torch here). I'd definitely run out of Sims if they ever made the Jungle traps as hard as the ones in that game! (A certain "skill level" is required to disarm traps, although the player can see them if paying attention. If you don't have the "skill level", the trap goes off, causing damage/disease/poison.)
  • Jungle Adventures was announced after that "polemic" rumor about the devs not wanting to include triggering content, so the devs were like "guess what, we are doing a game pack including danger next".

    This is their definition of danger.
    It wasn't really a surprise if you followed the news since the devs did say the sims would only die if you let them, that's The Sims 4 as a whole, needs to be shocked twice to die of electrocution, needs to stay in the fire forever to die...

    In The Sims 3 your Sims could and would die if you were careless.
    Remember the polemic about the whole "the telemetry told us" thing at the beginning of The Sims 4 life? one of the things "the telemetry told" to the devs was that, supposedly, most players played as a single Sim the whole time, some sort of avatar, so the devs focused more on this kind of gameplay for The Sims 4 (and well, since it was supposed to be a MMO at first, it's to be expected). This means no surprises because supposedly the playerbase found it annoying when their avatars died, nothing permanent ever happens without the player consenting, god forbid the player to be "annoyed" in any form whatsoever!

    Jungle Adventures confirmed this is their philosophy now, avoid triggering the player at all costs even if the final experience is a bland forever-happy world, the rumor was real.
  • EA_Lanna's avatar
    EA_Lanna
    Icon for Community Manager rankCommunity Manager
    7 years ago
    Hi folks, popping in to ask all to aim to keep the discussion on topic please. I know temptation is there to go into other discussions but please keep this thread to the OP's post. Thanks all.

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