Forum Discussion
3 years ago
I can't agree to toggles for occults. There aren't that many compared to TS3. I prefer player triggered gameplay. Don't want vamps, don't study vampire lore. Don't open the door. Don't visit one in Forgotten Hollow. Don't want aliens don't make one in CAS. Don't do a lot of things at the science lab that triggers the player finding out just who was an alien which in turn triggered them in the world. Don't marry one, don't date one.
To be bluntly honest there are really only two occults in TS4 that are basically flushed out and they are the vamps and the aliens. There are all sorts of Don'ts to keep them out of the game without any toggles. Whatever was added like mermaids and plantsims or zombies was a joke.
People are only complaining about vampires and aliens. When it is their gameplay that triggers 99% of it. Zombies are in one world...there is a mod to stop them from being zombies isn't there?
Who here is complaining about mermaids, ghosts and or plantsims? I haven't seen any complaints in the past few years about those overtaking any lot and or world other than the specific nights at a bar that generates too many ghosts in the game filling the jobs.
So technically this thread is about vampires and aliens when players trigger this themselves. Why have toggles when all you have to do is avoid particular triggers. TS1 and TS2 remain in the top tier of great gameplay because of triggers...not toggles.
To be bluntly honest there are really only two occults in TS4 that are basically flushed out and they are the vamps and the aliens. There are all sorts of Don'ts to keep them out of the game without any toggles. Whatever was added like mermaids and plantsims or zombies was a joke.
People are only complaining about vampires and aliens. When it is their gameplay that triggers 99% of it. Zombies are in one world...there is a mod to stop them from being zombies isn't there?
Who here is complaining about mermaids, ghosts and or plantsims? I haven't seen any complaints in the past few years about those overtaking any lot and or world other than the specific nights at a bar that generates too many ghosts in the game filling the jobs.
So technically this thread is about vampires and aliens when players trigger this themselves. Why have toggles when all you have to do is avoid particular triggers. TS1 and TS2 remain in the top tier of great gameplay because of triggers...not toggles.
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