Forum Discussion
GlacierSnowGhost
3 years agoSeasoned Hotshot
I play with all the occults, and I still would like to have on/off toggles regarding random generation of them.
I have a lot of different saves, with a lot of different story and world concepts. Some of those stories include random occult types running around, and some don't. I'd like to be able to choose.
In game triggers don't always cut-it for my story concepts. For example, in one story the alien I am playing is supposed to be the only alien on the planet. He's the field agent sent to study humans and report back to Sixam about them. Trouble is, the in-game trigger of making and playing an alien causes the game to allow undisguised aliens to be generated and triggers a lot of alien abductions to happen. It's kind of hard to pretend my alien is the only one on the planet when aliens keep turning up all over the place. I can ignore them, but it's kind of immersion breaking. It would be nice to just be able to change a setting so that no random aliens get created by the game and alien abductions are turned off until the story reaches a point where I want them to happen.
The same is true for any of the other occults and occult related activities. I'd like to be able to say "In this story vampires break into people's houses and bite them, and people have to protect themselves. But in this other story that does not happen because there's only one vampire left in the world and he's a pacifist who doesn't do that." And be able to set-up each of those story concepts in the game with a few simple settings.
Toggles for population control and gameplay features can be a useful tool for any story-based player. Not just people who want the pack for the CAS and BB items. I'm always in favor of giving the players more tools and controls for playing the way they want to.
I have a lot of different saves, with a lot of different story and world concepts. Some of those stories include random occult types running around, and some don't. I'd like to be able to choose.
In game triggers don't always cut-it for my story concepts. For example, in one story the alien I am playing is supposed to be the only alien on the planet. He's the field agent sent to study humans and report back to Sixam about them. Trouble is, the in-game trigger of making and playing an alien causes the game to allow undisguised aliens to be generated and triggers a lot of alien abductions to happen. It's kind of hard to pretend my alien is the only one on the planet when aliens keep turning up all over the place. I can ignore them, but it's kind of immersion breaking. It would be nice to just be able to change a setting so that no random aliens get created by the game and alien abductions are turned off until the story reaches a point where I want them to happen.
The same is true for any of the other occults and occult related activities. I'd like to be able to say "In this story vampires break into people's houses and bite them, and people have to protect themselves. But in this other story that does not happen because there's only one vampire left in the world and he's a pacifist who doesn't do that." And be able to set-up each of those story concepts in the game with a few simple settings.
Toggles for population control and gameplay features can be a useful tool for any story-based player. Not just people who want the pack for the CAS and BB items. I'm always in favor of giving the players more tools and controls for playing the way they want to.
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