Forum Discussion
5 years ago
Definitely a castaway here~ Haha.
Yeah, he made a bunch of very good points. I think they've improved, but I don't think they're going in a "good" direction. They are going...somewhere. They've been partnering with celebrities, made a reality show, they've been getting Game Changers to help out with builds...Kits exist.
But the biggest issue is the lack of improvement to the actual *base game gameplay*. There are so many builders out there because Build Mode has been catered to for years over the other two playstyles. CAS, as good as it is, still needs some work. Live Mode has been neglected since Toddlers, honestly.
If you take DLC out of the equation, TS4's Base Game is still poor. It doesn't matter how well made an expansion/game/stuff/kit is made, the base game struggles in many areas. Challenge is one as he mentioned, but that's not all. The actual lack of personality in the sims, what makes them different and unique from each other, is a huge problem ~to me, at least~. The Sims all end up becoming the same because they react to things the same way regardless of traits because of the broken emotions system. They tried to give personalities through Lifestyles (a poor and failed decision, I think). What the base game needs is ways to make your game feel different and not repetitive. The Sims 4 doesn't need cars, open world, farms, playable schools, or even improved babies to be a good game, but it has to do what it does well. And it...really doesn't.
I have over 2K hours in the game. Yeah, I have nearly all packs and I have gripes about pretty much every single one of them. I don't buy them at full price, lol. I don't think it's as simple as "don't like, don't buy" or "why keep buying packs if you're not happy with the game". I'm not happy with TS4 in the least, but the way I make it work is by pumping my game full of mods and not playing it for months at a time.
Yeah, he made a bunch of very good points. I think they've improved, but I don't think they're going in a "good" direction. They are going...somewhere. They've been partnering with celebrities, made a reality show, they've been getting Game Changers to help out with builds...Kits exist.
But the biggest issue is the lack of improvement to the actual *base game gameplay*. There are so many builders out there because Build Mode has been catered to for years over the other two playstyles. CAS, as good as it is, still needs some work. Live Mode has been neglected since Toddlers, honestly.
If you take DLC out of the equation, TS4's Base Game is still poor. It doesn't matter how well made an expansion/game/stuff/kit is made, the base game struggles in many areas. Challenge is one as he mentioned, but that's not all. The actual lack of personality in the sims, what makes them different and unique from each other, is a huge problem ~to me, at least~. The Sims all end up becoming the same because they react to things the same way regardless of traits because of the broken emotions system. They tried to give personalities through Lifestyles (a poor and failed decision, I think). What the base game needs is ways to make your game feel different and not repetitive. The Sims 4 doesn't need cars, open world, farms, playable schools, or even improved babies to be a good game, but it has to do what it does well. And it...really doesn't.
I have over 2K hours in the game. Yeah, I have nearly all packs and I have gripes about pretty much every single one of them. I don't buy them at full price, lol. I don't think it's as simple as "don't like, don't buy" or "why keep buying packs if you're not happy with the game". I'm not happy with TS4 in the least, but the way I make it work is by pumping my game full of mods and not playing it for months at a time.
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.33,804 PostsLatest Activity: 12 hours ago
Community Highlights
Recent Discussions
- 3 hours ago
- 7 hours ago