Forum Discussion
PixelsaurusWrex
5 years agoSeasoned Ace
"eternalrainn;c-17837224" wrote:"SimmerGeorge;c-17837160" wrote:"PreCiious;c-17837006" wrote:
I think its sad, that this game is about the players and not so much about the sims themselfs
But then when you tell people you want to play an actual game and not make everything up like its a dollhouse they say "It's your fault you find it boring, you are not creative enough".
Since when do we have to make such a huge effort to enjoy a game?
What would you all want? Honest question, because I liked the fact StrangerVille gave you a goal and actually something to do besides go to work or a date, but everybody seemed to hate it. Or Jungle Adventure gave you a goal to explore the jungle and try to survive it, and there's a real chance your sim won't make it unless you have the right stuff. Is this stuff you all would want expanded more on? Or something totally different.
Something totally different. It's kind of hard to explain, especially if you play completely differently.
I do not like linear gameplay like with Strangerville where you have redundant tasks to complete and an ending to the game with no replay value. So gameplay like that is very unappealing.
I'll speak from TS2, which is my favorite in the series and I still play it. The sims are all different personality-wise. There wasn't too many different personality types, but when you combine them with interests, points, likes and dislikes + the wants and fears system, it was possible to get unique sims. They behaved differently. And they had so many different interactions with unique animations that it was hard to get bored. Plus the gameplay was much more intricate and nuanced. Family members had special relationships and bonds. I love seeing my teens taunting their younger siblings. Plus they didn't all get along. If their interests weren't aligned, they wouldn't receive the social interactions well. Plus they have the ability to be really angry with someone whole still caring about them. I have had a couple of kids in the same family where one of the kids will be nice to everyone except one of the siblings. They will get into physical fights, but this kid is nice to everyone else in the world. I've also had a romance sim who started off wanting to woohoo the town, but I didn't let him. Instead he got married and had a family, all while being a romance sim and instead of cheating and those kinds of wants, he started getting wants to go on dates with his own wife. He was actually one of my most loyal sims in the end.
I guess that's the kind of underlying system I want for TS4. I want a system that makes my sims feel unique where they have their own personality and it isn't always rainbows and sunshine. There should be negative things that happen. There should be sims that don't all think the same and aren't always happy and smiling. They shouldn't just accept every interaction. And every family should be different. So when I move from one family to another, it doesn't just feel like I'm playing the same family over and over, which is what TS4 feels like to me. In the previous games, there were enough challenges and the sims had enough personality to be different. I could play the exact same scenario with 2 different households and none of it would go the same. In TS4 it is always the same and I have to use my imagination for most of it because the animations and interactions simply aren't there in this version.