Forum Discussion
CAPTAIN_NXR7
5 years agoLegend
No. I do not regard myself as a Castaway. I have my own ship to sail and it’s floating just fine.
However I do agree that we need to voice our concerns with the game. That has to happen in a constructive manner, which means we need to offer solutions and not just rant and complain without giving new ideas. A lot of these ideas have been implemented already. They just don’t work the same for everybody. That’s why not everyone’s happy. Including Carl.
Personally I get great enjoyment out of The Sims 4 for what it is and what I can currently do with it. It has come a long way. I also see all elements offered in the Sims as gameplay elements: I get just as much enjoyment out of CAS and BB as I get out of live mode.
Having said that, I’ve always felt that there’s a lack of sim personalities, challenges and consequences in this title. It can feel bland at times.
For me the lack of “personalities” is actually the main problem. I prefer to explore character driven stories which is not easy when the sim looks the part but doesn’t act the part. Take umbrellas for example. My jungle hero Rambo dude doesn’t give a darn about getting his head wet. He doesn’t Care. One. Bit. Yet the game insists he’d use a bleedin’ umbrella in the slightest pis. s of drizzle.
The game should give me a (hidden?) behavior trait that disables umbrella use for this specific dude!! Not just a toggle to turn off the umbrella. It should go as deep as their personality. But there is none, because the game doesn’t really care about who he is deep inside. I care. I care about who he is deep inside. So at least there’s that.
Anyway. I know there are truckloads of mods for those things, but these nuances should be weaved into the core script that make our sims who they are. Not something “patched” on top.
I’m also aware that this can’t be easy, creating a life simulator that simulates personalities and consequences in a non-linear - based on real life - fashion. I actually believe TS4 tried to do this, but bit off more of the “smart sim cake” than it could actually chew resulting in not really succeeding in any of it. As a consequence it may have made the previous iterations look better in that regard. I’m not sure if it will succeed. I do appreciate sentiments & lifestyles and I wonder how and if these will develop into something more substantial and meaningful.
For me the lack of personalities is the only thing that actually bothers me in TS4.(+ Judith, Nancy and those ugly Pear Shaped Ogres constantly ruining the landscape. STAY HOME FFS! )
I can easily live with the rest. I don’t mind any of the pack types, including Kits. Doesn’t bother me one bit. Sure I have a couple of comments to make about the content, but not about the concept itself.
Overall I still look forward to see what else TS4 can offer us. I’m pretty sure I can work with it. But that’s just me on my boat.
However I do agree that we need to voice our concerns with the game. That has to happen in a constructive manner, which means we need to offer solutions and not just rant and complain without giving new ideas. A lot of these ideas have been implemented already. They just don’t work the same for everybody. That’s why not everyone’s happy. Including Carl.
Personally I get great enjoyment out of The Sims 4 for what it is and what I can currently do with it. It has come a long way. I also see all elements offered in the Sims as gameplay elements: I get just as much enjoyment out of CAS and BB as I get out of live mode.
Having said that, I’ve always felt that there’s a lack of sim personalities, challenges and consequences in this title. It can feel bland at times.
For me the lack of “personalities” is actually the main problem. I prefer to explore character driven stories which is not easy when the sim looks the part but doesn’t act the part. Take umbrellas for example. My jungle hero Rambo dude doesn’t give a darn about getting his head wet. He doesn’t Care. One. Bit. Yet the game insists he’d use a bleedin’ umbrella in the slightest pis. s of drizzle.
The game should give me a (hidden?) behavior trait that disables umbrella use for this specific dude!! Not just a toggle to turn off the umbrella. It should go as deep as their personality. But there is none, because the game doesn’t really care about who he is deep inside. I care. I care about who he is deep inside. So at least there’s that.
Anyway. I know there are truckloads of mods for those things, but these nuances should be weaved into the core script that make our sims who they are. Not something “patched” on top.
I’m also aware that this can’t be easy, creating a life simulator that simulates personalities and consequences in a non-linear - based on real life - fashion. I actually believe TS4 tried to do this, but bit off more of the “smart sim cake” than it could actually chew resulting in not really succeeding in any of it. As a consequence it may have made the previous iterations look better in that regard. I’m not sure if it will succeed. I do appreciate sentiments & lifestyles and I wonder how and if these will develop into something more substantial and meaningful.
For me the lack of personalities is the only thing that actually bothers me in TS4.(+ Judith, Nancy and those ugly Pear Shaped Ogres constantly ruining the landscape. STAY HOME FFS! )
I can easily live with the rest. I don’t mind any of the pack types, including Kits. Doesn’t bother me one bit. Sure I have a couple of comments to make about the content, but not about the concept itself.
Overall I still look forward to see what else TS4 can offer us. I’m pretty sure I can work with it. But that’s just me on my boat.