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4 years ago
I thought Carl's review was unfair and rather trollish actually. Anyone can play a game in order to break it (people have been doing that since the Sims 1), but that approach is not actually informative or useful in showing what the career is really like. I doubt he played seriously enough to find out what the consequences for different choices could be or how the system worked best. You used to get an angry "I can't live in this squalor" message from a client sim if you sold off their essential items in the Sims 3, as Carl did here. Its a shame that they failed to implement a similar safeguard in this pack, but I don't intend to ruin my sims' houses, so how is knowing that you can ruin them helpful in any way?
As for consequences, I had a client Sim who disliked Contemporary Decor, and I accidentally placed a TV in the room I was renovating for her (which I discovered later counted as Contemporary) and she was not happy, so my decorator's reputation as negatively impacted. When I have been playing, I find it is important to have my sim ask her clients the right questions (about decor and colour likes/dislikes) first so as to improve the chances of rolling useful preferences, and it is also a good idea to use the filters in the Buy Mode catalogue so as to avoid inadvertently placing an object from a decor style that a Sim doesn't like. So in my experience, there are challenges and consequences. Back to Carl's review, his merely demonstrating how easy it is to break the game's career doesn't make this criticism of the career legitimate or helpful; it merely seems sort of adolescent and pointless. It's like he made no actual attempt to see how the career actually functions or is supposed to function, since it didn't measure up to how he thought it should function.
As for consequences, I had a client Sim who disliked Contemporary Decor, and I accidentally placed a TV in the room I was renovating for her (which I discovered later counted as Contemporary) and she was not happy, so my decorator's reputation as negatively impacted. When I have been playing, I find it is important to have my sim ask her clients the right questions (about decor and colour likes/dislikes) first so as to improve the chances of rolling useful preferences, and it is also a good idea to use the filters in the Buy Mode catalogue so as to avoid inadvertently placing an object from a decor style that a Sim doesn't like. So in my experience, there are challenges and consequences. Back to Carl's review, his merely demonstrating how easy it is to break the game's career doesn't make this criticism of the career legitimate or helpful; it merely seems sort of adolescent and pointless. It's like he made no actual attempt to see how the career actually functions or is supposed to function, since it didn't measure up to how he thought it should function.
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