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6 years ago
"Uzone27;c-17271349" wrote:
The ultimate challenge would be to see someone try and figure out how this game works without any help at all.
WDYM?
Somebody said, that if you want Sims to hold any significant visible two-dimensional, you'll have to:
- utilize the character value (from PH) system, so they grow up with positive/negative value traits.
- Expose them to fame, making them celebrate for the sake of giving them personality.
- Vampify them, for the same reason as above.
As an example from the same, the customization given with these system are powerful enough to make their identify be distinguish from others. You can have a vampire with wholesome powers and repulsiveness over blood lust, raised to be well mannered and sympathetic. Or make the opposite one that's corrupt vampire, with hostile powers and "uncontrollable hist" that causes other Sims to hate him in story sense, raised to cuss others and apathetic with narcissistic kind of attitude, and as a result as a celeb gets all bad press (reputation). Now compare this kind of customization than just assigning a Sim with "good" or "evil". All your Sim will be able to do is donate money that's pretend-your-giving as a money sink or receive under-rewarding +1 happy trait for doing bad deeds. That's how far the base game alone is deep in that department.
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