Forum Discussion
Simsalot99
6 years agoNew Spectator
To add, for the lack of depth and shallowness, which I definitely noticed when trying to get out of the ideal career mood/happy lane, there is no reason more depth could not have been added to the Sims 4, even it it's current state.
In the Sims 3, if I took the "daredevil" trait I could interact with objects in ways other sims could not (play with fire.) I could interact with other sims in ways other sims could not (watch this.) I could get a career boost in some careers, and I could do "extreme" versions of regular tasks. Sure, an "extreme shower" is just a shower, but it changed things up. It gave some color and flavor to the game. Same goes for something like the "brooding" trait. The list of variations for each trait is actually quite long, and when you couple that with many unique sims and an open world, things get interesting, and the game has huge replay value in spite of certain repetitions, which should be fun rather than a chore.
There is no reason the Sims 4 could not have added a bit more depth at this level. There are remarkably few variations in how you can interact with people, objects, or complete tasks depending on your traits. For instance, when I tried to play a melancholy sim by focusing on the "sad" emotion, there was no benefit to it. When I played my piano, or listened to music, or any other thing, there was absolutely no variation in how the sim REACTED to things vs every other sim. Traits meant nothing at all in this respect. I still got happy, sad, inspired, angry, etc, in the exact same cookie cutter fashion no matter what. That sad mood was one tiny blue dot in a sea of other colored dots, with absolutely no reaction to those emotions or emotional stimuli that varied from sim to sim. It would be much more interesting if Sims with certain traits act and react in specific ways to their environment and social interactions. It would give some variety and depth, and seeing as it is so well done in the Sims 3, it's near total absence in the Sims 4 makes the game seem like kind of a drag.
In the Sims 3, even if you took traits that would seem detrimental in the Sims 4 scope, you could forge a life for yourself and still live it to the fullest. You could be brooding, hot headed, etc, and you could produce unique paintings, do unique things, complete tasks in a unique way, and have unique social interactions. You would also find certain interactions, traits, and activities unpalatable, which really shaped a life with some shape and some lines to play within for a certain lifestyle and personality. In the Sims 4, this could have been present with the emotion system, but it's lacking. If you pick traits like "sad" or "angry" they are practically detrimental and drowned in a generic world unless you make one unique dish or paint one unique emotional painting.
In the Sims 3, if I took the "daredevil" trait I could interact with objects in ways other sims could not (play with fire.) I could interact with other sims in ways other sims could not (watch this.) I could get a career boost in some careers, and I could do "extreme" versions of regular tasks. Sure, an "extreme shower" is just a shower, but it changed things up. It gave some color and flavor to the game. Same goes for something like the "brooding" trait. The list of variations for each trait is actually quite long, and when you couple that with many unique sims and an open world, things get interesting, and the game has huge replay value in spite of certain repetitions, which should be fun rather than a chore.
There is no reason the Sims 4 could not have added a bit more depth at this level. There are remarkably few variations in how you can interact with people, objects, or complete tasks depending on your traits. For instance, when I tried to play a melancholy sim by focusing on the "sad" emotion, there was no benefit to it. When I played my piano, or listened to music, or any other thing, there was absolutely no variation in how the sim REACTED to things vs every other sim. Traits meant nothing at all in this respect. I still got happy, sad, inspired, angry, etc, in the exact same cookie cutter fashion no matter what. That sad mood was one tiny blue dot in a sea of other colored dots, with absolutely no reaction to those emotions or emotional stimuli that varied from sim to sim. It would be much more interesting if Sims with certain traits act and react in specific ways to their environment and social interactions. It would give some variety and depth, and seeing as it is so well done in the Sims 3, it's near total absence in the Sims 4 makes the game seem like kind of a drag.
In the Sims 3, even if you took traits that would seem detrimental in the Sims 4 scope, you could forge a life for yourself and still live it to the fullest. You could be brooding, hot headed, etc, and you could produce unique paintings, do unique things, complete tasks in a unique way, and have unique social interactions. You would also find certain interactions, traits, and activities unpalatable, which really shaped a life with some shape and some lines to play within for a certain lifestyle and personality. In the Sims 4, this could have been present with the emotion system, but it's lacking. If you pick traits like "sad" or "angry" they are practically detrimental and drowned in a generic world unless you make one unique dish or paint one unique emotional painting.
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.33,284 PostsLatest Activity: 12 days ago
Recent Discussions
- 9 hours ago
- 10 hours ago
- 11 hours ago