Forum Discussion
luthienrising
8 years agoHero+
The Active Veterinarian Career
https://www.youtube.com/watch?v=zChf8vmBkHw
Blog post: Open Your Very Own Vet Clinic!
https://twitter.com/HyperboleGrant/status/899743281558548481
https://twitter.com/HyperboleGrant/status/899743410596134913
https://twitter.com/SimGuruHouts/status/922886082538086401
https://twitter.com/SimGuruHouts/status/922882380351885312
https://twitter.com/SimGuruHouts/status/922880519624204288
https://twitter.com/SimGuruEmory/status/922918073920667648
http://forums.thesims.com/en_US/discussion/comment/16105965/#Comment_16105965
http://forums.thesims.com/en_US/discussion/comment/16105971/#Comment_16105971
Where can Clinics go and are any provided?
https://twitter.com/SimGuruEmory/status/922918722544705537
https://twitter.com/SimGuruEmory/status/922918722544705537
Who can be a vet?
https://twitter.com/SimGuruEmory/status/923346189956685824
Taking animals to the vet
https://twitter.com/SimGuruJill/status/900238767356641282
Can our cats get declawed there?
https://twitter.com/SimGuruSarah/status/902574215236165632
What if we don't take our sick pet to the vet for treatment?
https://twitter.com/SimGuruEmory/status/922919721749512192
https://twitter.com/SimGuruEmory/status/922921046616838144
Info from the Vet Livestream
http://forums.thesims.com/en_US/discussion/comment/16109976/#Comment_16109976
https://www.youtube.com/watch?v=zChf8vmBkHw
Blog post: Open Your Very Own Vet Clinic!
https://twitter.com/HyperboleGrant/status/899743281558548481
https://twitter.com/HyperboleGrant/status/899743410596134913
https://twitter.com/SimGuruHouts/status/922886082538086401
https://twitter.com/SimGuruHouts/status/922882380351885312
https://twitter.com/SimGuruHouts/status/922880519624204288
https://twitter.com/SimGuruEmory/status/922918073920667648
"SimGuruHouts;c-16105965" wrote:
It's an ownable business like restaurants and retail, but you can play and work as a Vet there too. There's a Vet Skill that you can level up in similar to leveling up in a career.
http://forums.thesims.com/en_US/discussion/comment/16105965/#Comment_16105965
"SimGuruHouts;c-16105971" wrote:
I really wanted to avoid giving goals and having linear gameplay for the Vet. I think we've done a decent job delivering on that. Hope you enjoy!
http://forums.thesims.com/en_US/discussion/comment/16105971/#Comment_16105971
Where can Clinics go and are any provided?
https://twitter.com/SimGuruEmory/status/922918722544705537
https://twitter.com/SimGuruEmory/status/922918722544705537
Who can be a vet?
https://twitter.com/SimGuruEmory/status/923346189956685824
Taking animals to the vet
https://twitter.com/SimGuruJill/status/900238767356641282
Can our cats get declawed there?
https://twitter.com/SimGuruSarah/status/902574215236165632
What if we don't take our sick pet to the vet for treatment?
https://twitter.com/SimGuruEmory/status/922919721749512192
https://twitter.com/SimGuruEmory/status/922921046616838144
Info from the Vet Livestream
- Brindleton Bay comes with a vet clinic. Clinics can be placed in other worlds. There’s a simpler premade Clinic that will be in the lot bin. There aren’t premade rooms.
- Hiring is like Dine Out; look for Vet Skill level. Employees will automatically work as Vets but you can also tell them to do crafting.
- Patients come and check in at a check-in booth.
- When you hover over a pet in the clinic, a hover over the owner will also show.
- You can use a treatment even if you haven’t got exam results yet. But once you have a diagnosis, the UI will show you which treatment will work. (You can still use other ones.)
- There are at least 20 different sicknesses. They are random but will get sick more often if they eat bad food. They will get sick every few days.
- There are Vet Perks, similar to retail perks. You can hire up to 3 employees to work as vets with you.
- The Vet uniform setup is similar to the Restaurant uniform system.
- Other settings are price markup, advertising packages, and supply quality.
- Crafting options include a medication crafting section, an exam table section (for relaxation for stressed pets), and a surgery station section. Some “treats” will make pets sick! Treats can be stocked in the Medical Vending Machine for sale; they only hold pet treats.
- Finishing treatment and leveling vet skill gains perk points
- Vet Skill is 10 levels. Unlocks options for crafting, interaction.
- Some sicknesses require the surgery machine to fix.
- Puppies and kittens don’t get sick.
- Some patients are in just for a checkup.
- Vets can check cuteness levels in a checkup. :)
- There are Age Up and Age Down treats ($150 each), and an Ambrosia treat ($2,500). The Wellness treat is cheaper than taking your pet to the Vet but won’t cure all sicknesses.
- If you’re a Vet, you can bring your own pet to work and treat it; employees won’t automatically treat it.
- You can also buy Vet equipment to use at home, including the craft stations. On your home lot, customers won’t spawn. You can store treats in a vending machine at home.
- As a customer, you need to first check in to the checkin podium. (You can also put stickers on the podium in buy mode.) You have cheap and expensive treatment options or can decline treatment.
- Golden Poop illness can (rarely) produce ACTUAL GOLDEN POOP, worth $$$$
- Taking Pets for checkups, Wellness treats, and a shot at the checkup will keep your pet from getting sick as often.
- Pets can give birth on any lot. There’s no special interactions if you take them to the clinic.
"SimGuruHouts;c-16109976" wrote:
Pets are not supposed to get sick every few days. It should be a few times in their life span (unless you get unlucky or do things that make them sick). Also, if you don't want your pets to get sick, take them to the Vet and get a Check-Up with a Preventative Shot. That'll keep them from getting sick for a while.
http://forums.thesims.com/en_US/discussion/comment/16109976/#Comment_16109976
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