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8 years ago
Well yes the animations have a running time in real world time, but that’s not relevant to the in-game clock. An action can be started at any time, and depending on different factors (like multitasking) can have a duration that isn’t fixed to any specific time frame. That’s why eating a meal with one sim + no multitasking will be a lot faster than a sim who is eating + socializing, or eating + socializing + watch TV.
I am not saying change the animation. In all reality the eating animation takes approx 4-5 seconds in real time. The animation happens multiple times during the ‘eat’ action, and each time it plays the action progresses by a fixed amount. Changing the rate wouldn’t change the real time animation, because that isn’t the problem, it would make the overall action take less time to complete. Multitasking is a roadblock because the game will only progress one action at a time, meaning non-action items that are currently in the cue will be paused until the current action is finished.
I am not saying change the animation. In all reality the eating animation takes approx 4-5 seconds in real time. The animation happens multiple times during the ‘eat’ action, and each time it plays the action progresses by a fixed amount. Changing the rate wouldn’t change the real time animation, because that isn’t the problem, it would make the overall action take less time to complete. Multitasking is a roadblock because the game will only progress one action at a time, meaning non-action items that are currently in the cue will be paused until the current action is finished.
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