Forum Discussion
6 years ago
"Chazzzy;c-17252143" wrote:
Why not just delete whatever/whomever you want to delete and then save the game. Then if you’re ready to start a new save game, all you have to do is load up the first save? So make it a template basically.
Also, there are save game files other people have uploaded to their websites you can download that either have all people removed, all lots bulldozed, or some combination.
Have you considered doing either of those options? I figure it’s better than having to delete stuff every single time you want to start a new save.
I've actually tried the reserve save thing, but it was too time consuming and tedious. Every time I get a new pack with a new world, there I go needing to evict and bulldoze again. It's pretty annoying. Plus, it's too easy to accidentally save over your blank save if you're rushing to save because you're up really late or you're rushing to save because of an unexpected interruption (the latter happens a lot when you live with other people who don't respect your "me time").
As for downloading other people's saves, I'm not too keen on that either. Firstly, if the person's save hasn't been updated with the latest pack, yeah, more tedium updating it. Secondly, there's the fact that I'd have to go into my saves folder and alter save file numbers...and that's a real hassle.
So, yeah, it would just be easier on the player side if there was just an option to start with the save at the level of clarity or clutter that the player would prefer than to go through those clunky work-arounds. I'm already working around some of the game's worst-executed systems with MC Command Center, trying to manually work around the developers' misguided decision to clutter up the worlds with too much pre-made junk is just too much. In the absence of Create-A-World, we NEED a built-in option for starting world fullness. After RoM's insulting split of large lots going to the pre-mades and tiny lots left for the players, it's time to fix this madness already!
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