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5 years ago
"crocobaura;c-17806140" wrote:
I was just telling you why I was dissatisfied with TS3, no way did I compare the two. Whatever is it that you consider gameplay it left me dissatisfied and is not enough to compensate for the things that were not available in that game. And no, I do no micromanage my sims.
Okay, man. Thanks for your response.
The Sims 3 isn't for everybody, that's for sure. If you expect Sims 2 playstyle in the Sims 3, then the Sims 3 is not for you.
I just play The Sims 3 as The Sims 3. I have played a lot of The Sims 2 before. Base game, Best of Business collection pack, then later the Ultimate Collection. The Ultimate Collection adds a lot of stuff to the game, but the overall gameplay feels like a dollhouse - a dollhouse with characters and stories. The Family Album is where The Sims 2 really shines, IMO, because then I can make up interesting stories to compensate the lack of gameplay. Oftentimes, I may intertwine the chance cards and random events right into the Family Album story, making the characters come to life and their stories interrelated. That's why I see TS2 as very story-oriented.
When I played The Sims 3 for the first time, I was a bit disappointed with the lack of a storytelling feature, but then the lack of storytelling was compensated with a very immersive gaming experience. The Sims 3 actually feels like a game to me, while The Sims 2 feels like a dollhouse, and the wants/fears are more closely tied to aspiration than personality, so it always feels like you are playing the same Sim over and over and over, whereas in the Sims 3, you can change up the Traits and --bam-- your Sim gets related LifeTime Wishes that you can choose from in CAS, wishes related to the LTW, progressive wishes and all the wishes heavily derive from the personality traits. It's a different gaming experience every time. In The Sims 3, you create a Sim or a family of Sims and take them through life until they finally die with a good tombstone. Earning a lot of LifeTime Happiness Points and Rewards towards a LifeTime goal is my idea of gaming, because usually in the gaming world, the game has some kind of end goal. That's why I also like other strategy/simulation games like Oregon Trail, Roller Coaster Tycoon, Zoo Tycoon, Lemonade Tycoon, SimTown, SimCity, Road Adventures USA. That's why I see TS3 as very goal-oriented and game-like, while TS2 is more story-oriented and dollhouse-like.
The Sims 2 does require micromanagement, because there are many interactions that actually require player intervention. The only work-around is to install the recent Story Progression mod for The Sims 2, where you can have Sims in The Sims 2 skill, go to college, get married, get pregnant, get promoted without your intervention. You can also download lot spawners on the Internet, and the spawners will spawn random collectibles that you can use. But, there really seems to be no point in collecting in TS2, because you (the player) already know where everything is. In The Sims 3, you have an open world to explore and collect stuff. Having the Collection Helper or maybe a dog really helps, because they can find valuables for you. Sometimes, you can collect wild animals and stuff them in the terrarium.
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