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7 years ago
"Anmirla;c-16643085" wrote:
It will probably never happen, but this would be awesome. I really can't see them going back to recode channels for every single object already released. It might be doable, but it would be extremely time consuming.
This is my same thoughts as well - as they would need to add color channels to every single thing in the game other wise everything would just be one color. I do not want wood trim the same color as the fabrics - that sounds pretty blah - but what we would end up with without them adding color channels to all the base objects. - But seeing I never use the scaling myself - if they were willing to add color channels to every thing in the game - then my answer is definitely CAST. I love CASt in Sims 3 and I never have lag or any issues in Sims 3 - definitely not with CASt, CAS, CAP in Sims 3. In fact I don't see how something as simple as recoloring an item in build mode would affect LIVE mode. That puzzles me. Recoloring something - it's just a visual thing and not a solid thing. So I don't get how CASt could ever create lag.
At most it may slow down Build mode or CAS if you save all your recolor swatches and your pc (or internet) is not very fast, but live play should not be affected by a color change any more than choosing colors from pre-made Maxis swatches. All CASt was actually was the ability to make our own color swatches - and all objects/items in game had color channels added to them when they were made.
ETA: I honestly cannot see them doing that - myself - as that would be a huge undertaking - plus if they did it for us they would have to do it for console or there might be issues with them using our games to make the console version this go round.
What might be possible at the very least is a copy of the tool they use to make their own swatches - maybe just let us make more colors of the swatches they give us - some how - that work with the recoloring system they presently use.
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