Forum Discussion
7 years ago
its super annoying on dates. thats a social call that weve organised by either being the initiate or invited and since its a social event between two sims everyone else should just bugger off until the event is ended. they seem to get annoyed i make my sims invade their conversations, it aint fair that they can invade mine!
thats a great option. in real world retail when a floor associate is helping one customer other customers patiently wait their turn, it should be the same in sim world retail. its a special space within their world, not walking by on the street so it should have special social rules.
IMO the mobile functionality needs to be overhauled. if im invited somewhere i want to be able to decline it and have that sim leave me alone instead of another message 10sim mins later for another event. itd be nice for a return of 'ill meet u there' instead of accepting an invite and whatever im doing is being dropped immediately. if im meeting the sim there, put a timer on so i have that amount of time to meet them or the invite is declined and we suffer a relationship drop.
id also like the option to have an sms convo with my sims friends. they message me about random stuf, why cant i? for example: a pop up near the notification wall (which doesnt impact gameplay and goes away after say ... 10 seconds or something) that says "insert name here, just 'intsert new thing here (married, engaged, baby etc etc)' would u like to send a congratulatory message Y/N" and if u click yes they get the messages we get.
"xamira99;c-16777775" wrote:
Yeah, the friendliness of the NPCs is good ;) but, they should learn the boundaries.. :D And totally agree about the retail.. There's a time, my Sim ended up talking to all of her customers... instead of persuading them to buy.
Perhaps, if we could actually set individual Sim personal space, based on their friendship level, like how they greet each other...it could possibly change the random interruption. Or else, if there's a small UI pop up saying that XXX wants to start a conversation, or introduce themselves.. then our Sims could have an option to accept/decline it..
thats a great option. in real world retail when a floor associate is helping one customer other customers patiently wait their turn, it should be the same in sim world retail. its a special space within their world, not walking by on the street so it should have special social rules.
IMO the mobile functionality needs to be overhauled. if im invited somewhere i want to be able to decline it and have that sim leave me alone instead of another message 10sim mins later for another event. itd be nice for a return of 'ill meet u there' instead of accepting an invite and whatever im doing is being dropped immediately. if im meeting the sim there, put a timer on so i have that amount of time to meet them or the invite is declined and we suffer a relationship drop.
id also like the option to have an sms convo with my sims friends. they message me about random stuf, why cant i? for example: a pop up near the notification wall (which doesnt impact gameplay and goes away after say ... 10 seconds or something) that says "insert name here, just 'intsert new thing here (married, engaged, baby etc etc)' would u like to send a congratulatory message Y/N" and if u click yes they get the messages we get.
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