6 years ago
Content Creator Packs
So... I love Sims, but I also like to play Cities Skylines sometimes. I don't have money, so I can only buy one... Sims 4, just because Cities Skyliens doesn't run properly in my laptop with a lot of ...
"Krueger;c-17376909" wrote:
So it would a pack of cc made by people who don't work at the studio? Or am I not understanding?
The game was built from the ground-up to be friendly to player-created modifications, interfacing with Steam Workshop. Colossal Order found that with Cities in Motion, players had quickly begun to modify the game and expand on it. They wanted to encourage that behavior in Cities: Skylines, as they recognized that modding ability was important to players and would not devalue the game. Within a month of the game's release, over 20,000 assets had been created in the Workshop, including modifications that enabled a first-person mode and a flying simulator. As of March 2017, over 100,000 user-created items were available. Many of these fans have been able to use crowd-funding services like Patreon to fund their creation efforts. Paradox, recognizing fan-supported mods, started to engage with some of the modders to create official content packs for the game starting in 2016. The first of these was a new set of art deco-inspired buildings created by Matt Crux. Crux received a portion of the sales of the content from Paradox.