"carpe_diem;c-17930241" wrote:
Don't know how you feel but I’m ok with if they re-use the animation from cooking + pouring up animation from canning, but pour it into a milk bottle with an label (soybeans for soymilk etc) instead of a canning jar. Modders shouldn't need to do this, it's so basic, it need to be in the game (also for console players and us who don't use mods). It also needs to be added to the grocery delivery. Lactose free recipes could be cooked with lactose free milk OR plant milk.
Yes, this is exactly what I think they should do. Add making plant milk as a cooking skill to base game functionality, with base game harvestables (people have suggested potatoes, for example), then program in additional functionality for those who have other packs: use of the fizzy machine if you have EL, soy if you have EL, peas if you have Seasons (I think they came with Seasons, or were they base game, too?), coconuts if you have IL, etc. Plus almonds if they hopefully add them someday. Oooh, here's another thought: you could also make it with cowplant berries, so that sims who don't want to actually grow cowplants could use those for something other than selling them. I personally wouldn't really care what they use for the animations or artwork: canning, herbalism, juice bottles, any of the million art assets for vases and jars that already exist in the game. There are plenty of options.
Edited to add: people talk a lot about recycling animations, recycling objects, etc., but I have to say, I'm not inherently bothered by recycling, if it makes sense and if the results look right. Like, recycling parts of herbalism makes sense for canning, because, yeah, you're basically doing the same things: taking perishable ingredients, heating them up, and creating something new. I would distinguish something like that from recycling toddler bathtub animations for playing in the ocean, which just doesn't really make sense or look right. Basically, I'm results-oriented.