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4 years ago
"elelunicy;c-17917226" wrote:"@Paigeisin5;c-17911056" wrote:
In the beginning, the size of the worlds was said to be a problem because we were still using 32bit rather than 64. That was also the supposed reason why so much was missing from the base game, then it became the scapegoat again when certain game play features in new packs were buggy and lacked the depth of the same features in Sims2 and 3. When EA announced the teams would be creating new content using 64bit, I was hopeful. But then all conversations about it stopped, and we had no idea when the conversion would actually happen. If I remember correctly, one to two years passed before the conversion was finalized just before DU was released, and players with lower end devices were given the Legacy Edition but could not purchase new packs or update the base game in the future. But at least they were able to play Sims4.
They never blamed 32-bit for any of the game's limitations. You're literally making things up.
In fact, quite the opposite, when the game first launched, they insisted that updating the game to 64-bit will not provide any benefit, justifying their decision of making the game 32-bit. Their reasoning was that the entire game was designed to run on PCs with only 2GB RAM; it would be pointless to make a 64-bit version as the only difference between 32-bit and 64-bit is how much RAM it can use (32-bit applications can only use a max of 4GB RAM). The game was never going to need more than 4GB RAM and it was pointless to make a 64-bit version.
Well then, why even bother building a 64bit game if 32 bit was just fine. Seems by your logic they wasted their time building the 64bit version if there is no benefit as you just stated they said. You just stated they insisted that updating would not provide any benefit.
TS4 isn't keeping up with as much as TS3 had to do (story progression) nor as much as TS2 had to do..not by a long shot. It's a matter of money and cost effect of whether they can sell a 3 lot neighborhood 'world' verses the time, money vs a 25 lot neighborhood 'world'. It's all about the cost and effect of will you buy the pack for $40 with 3 lots (yes TS4 players will) or not buy because it doesn't have 25 lots. They have everyone's number.
Performance was stated to suffer if too many things are in inventory but that didn't stop them building packs where even townies (non played) would have a bucket load of inventory. Now, is it performance and or money..I'm going with the money theory.
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