"Simmingal;c-18328097" wrote:
conclusion: vampires should be everywhere :lol:
Good point. If they’re trying to infiltrate there should probably be “agents” everywhere.
"Amapola76;c-18328133" wrote:
Brindleton Bay might be fun for a New England-ish, Salem's Lot kind of vibe.
"EnkiSchmidt;c-18328193" wrote:
Brindleton Bay for convenience. All the strays there make for a good source of blood for covert vampires who can't just grab a townie. The cell might even use the vet as their headquarter (the surgery machine can extract plasma packs from cats and dogs).
Very practical, yet atmospheric.
"Lenny_Ogg;c-18328137" wrote:
I guess I've read too many books about good looking Vampires running nightclubs ^^'
"greydonn;c-18328220" wrote:
I voted for San Myshuno because I'm pretty sure vampires originally came with a city world in Sims 3, and I think it's a fun callback. But Brindleton Bay is often cloudy/rainy and has...alternative food sources running around...ok that sounds terrible but it's only for storyline purposes.
"crocobaura;c-18328230" wrote:
Where else can they really be covert than in a big city? In small sleepy towns people tend to know everything about everybody and they look at you strange if you only come out of the house at night.
True. In San Myshuno, the wouldn’t have to explain why they work the night shift. And it would be a nice throwback to TS3.
"GalacticGal;c-18328254" wrote:
Oh, man you don't have the village that first came to mind. HoB.
I do have HoB, but it’s part of The Myst, so not available. But that might be another story!
"SERVERFRA;c-18328270" wrote:
A multicomplex hidden underground prison of the poor Aliens, Spellcasters, Vampires & Werewolves.
You know, in my original save I actually had a prison in Oasis Springs where aliens, Spellcasters and all of the occults I had at that time were imprisoned by humans. The aliens struck a deal and became human allies. They are not popular with the other occults!
"SweetieWright_84;c-18328301" wrote:
No one would suspect a vampire hanging out in a desert world with lots of sun? It's risky to you, the player, but maybe you have a vampire that is immune to the sun?
Good idea! My game moved a few mermaids to Oasis Springs. Bold of those merfolk, I thought.
Thanks for all the great suggestions!