Forum Discussion
11 years ago
CASt was never the cause of lag. TS3's game engine was the cause of lag. TS3's game engine was a broken, out-dated mess before the game even launched. No matter what excuses EA makes, even the Dev's admitted towards the end just what a horrible engine it was to work with.
Now we have TS4 on an under-powered engine (for a PC game) right out of the gate and people are expecting it to play out differently. EA didn't fix so many of the bugs and issues with TS3, why do we assume they will for TS4? I am constantly surprised how many people are just willing to blindly trust that things will be different this time.
TS3 kept me playing through all the bugs and issues only because of Twallan's mods and CASt. CASt made me want to keep playing because no other game offered me so much creative freedom, and Twallan's mods made it so my game would run.
TS4 has some good features, but I am honest enough with myself to know that it will not keep me wanting to play it long-term. Currently, I want to play because it is a The Sims game and I have played each of them since the original released. But I have other games that offer me more creative freedom now then TS4 can, and other games that offer me better RPG-type gameplay, and other games that have better-playing achievement and rewards systems to them, and other games that are much less buggy and are actually patched and updated regularly and well.
For me, they took my sandbox but left me the shovel.
As for whether CASt can ever make it back into Sims 4, I don't believe it can be simply because it was originally coded to be an online social game. I do think a color wheel is possible though, unless they plan to implement all those social "features" they supposedly took out. Who knows, though? They said Offline play was impossible with SimCity and that proved to be not true. At this point, all we can do is watch and see how things develop, and keep letting EA how we feel in hopes that the next Sims game will be a game that more players can enjoy.
Really, all they had to do was give us Sims 2's gameplay and quirkiness with Sims 3's CASt and open world, slightly better graphics (enough with the plastic!), and some improved features like multitasking, better emotions, and so forth. As long as they included options to turn off or on certain parts of play (i.e. Story Progression, aging), they would have had a game almost all Simmers could have enjoyed and loved for years to come.
Now we have TS4 on an under-powered engine (for a PC game) right out of the gate and people are expecting it to play out differently. EA didn't fix so many of the bugs and issues with TS3, why do we assume they will for TS4? I am constantly surprised how many people are just willing to blindly trust that things will be different this time.
TS3 kept me playing through all the bugs and issues only because of Twallan's mods and CASt. CASt made me want to keep playing because no other game offered me so much creative freedom, and Twallan's mods made it so my game would run.
TS4 has some good features, but I am honest enough with myself to know that it will not keep me wanting to play it long-term. Currently, I want to play because it is a The Sims game and I have played each of them since the original released. But I have other games that offer me more creative freedom now then TS4 can, and other games that offer me better RPG-type gameplay, and other games that have better-playing achievement and rewards systems to them, and other games that are much less buggy and are actually patched and updated regularly and well.
For me, they took my sandbox but left me the shovel.
As for whether CASt can ever make it back into Sims 4, I don't believe it can be simply because it was originally coded to be an online social game. I do think a color wheel is possible though, unless they plan to implement all those social "features" they supposedly took out. Who knows, though? They said Offline play was impossible with SimCity and that proved to be not true. At this point, all we can do is watch and see how things develop, and keep letting EA how we feel in hopes that the next Sims game will be a game that more players can enjoy.
Really, all they had to do was give us Sims 2's gameplay and quirkiness with Sims 3's CASt and open world, slightly better graphics (enough with the plastic!), and some improved features like multitasking, better emotions, and so forth. As long as they included options to turn off or on certain parts of play (i.e. Story Progression, aging), they would have had a game almost all Simmers could have enjoyed and loved for years to come.
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