Forum Discussion

QueenOfMyshuno's avatar
6 years ago

Creative Ways to Use Traits

Do you ever use traits in creative or unique ways to enhance your game? I’ll give you an example of a couple of things I do so you can see what I mean.

Bro— I edit all of my bartenders, make them all male (I’m playing an 1800s-style game), and give them all the bro trait. So, when they see each other or change shifts, they can do the bro greeting options, and it seems like they know each other..

Snob— I have different social classes in my game, and I give all the upper class sims the snob trait. That way, they all feel comfortable around “their own kind” and less comfortable around those with lesser breeding.

Do you use traits in similar ways, and if so, how? Do you have any new ideas on different ways to use traits?
  • When I first started playing TS2 I would always give my sims similar personalities and turn ons/offs, so going into TS4 I usually randomise my traits because it's fun and interesting to play a sim with traits I wouldn't necessarily choose myself. My legacy founder's traits were random and they landed on foodie, lazy and bro which is the funniest combination but one I would never choose. He'll always smile when he's eating and gets angry moodlets when forced to clean.
  • I've been using the Snob trait for my upper class sims (my BACC is based around the English class system. Much as I hate in in real life, it works great in Sims 4!) for all the same reasons you have :D
  • Nindigo79's avatar
    Nindigo79
    Seasoned Novice
    Only in so far that I'm "making" the parents' traits rub off on their kids. I know it does to some extent in real life, so it makes sense for me to do so, I guess. But I should probably try and think out of the box one of these days.
  • Thanks for bringing up this subjects. I'd love to learn more about how traits and combinations of them can affect gameplay, etc. I think traits basically are not bold enough, but occasionally the game surprises me with sensible sim behavior that obviously is triggered by certain combos. I can't share any wisdom though... In most of my families kids get one trait from each parent, so if this family is snobby or poor, the lifestyle is often passed on, and often traits will give my sims a certain direction, such as choosing career based on if they have any trait that might help them. Outdoors, cooking, family, nerdy etc.
  • I usually make their aspirations and traits match. But for my new save, I used that story option in CAS. Trying to have a bit of
    "guided" randomness this time.
  • Not sure if this counts as creative but when planning a character I think of them as whole. For example I may want the sim to be a little bit mean but also family person, so I would choose between "mean" + an aspiration that gives "domestic" bonus trait and "family-oriented" + aspiration that gives "dastardly" bonus trait. Often one combination will be a better solution gamewise. Also that way I still have two traits left to give them more personality and other interests.
  • "Simmerville;c-17279179" wrote:
    Thanks for bringing up this subjects. I'd love to learn more about how traits and combinations of them can affect gameplay, etc. I think traits basically are not bold enough, but occasionally the game surprises me with sensible sim behavior that obviously is triggered by certain combos. I can't share any wisdom though... In most of my families kids get one trait from each parent, so if this family is snobby or poor, the lifestyle is often passed on, and often traits will give my sims a certain direction, such as choosing career based on if they have any trait that might help them. Outdoors, cooking, family, nerdy etc.


    The combination of 'squeamish' and 'neat' is rather interesting - they get upset over dirty surroundings, but more upset over cleaning them, because ewww.
  • "musteni;c-17279242" wrote:
    Not sure if this counts as creative but when planning a character I think of them as whole. For example I may want the sim to be a little bit mean but also family person, so I would choose between "mean" + an aspiration that gives "domestic" bonus trait and "family-oriented" + aspiration that gives "dastardly" bonus trait. Often one combination will be a better solution gamewise. Also that way I still have two traits left to give them more personality and other interests.


    I just gave this idea a shot and it's brilliant. I'm trying it with a sim who's looking for her soulmate but instead of giving her the Romantic trait, I just stuck with the Soulmate aspiration. She'd got the Alluring trait which does give more scope for the rest of her personality.
    I never even really think about the traits that come with an aspiration but it does give you more scope. Thanks for this! <3