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mariefoxprice83's avatar
mariefoxprice83
Seasoned Ace
6 years ago

Creepy Crawlies Trait

Does anyone else put this trait on home or community lots outside of Selvadorada to add a sense of realism and or danger to their game? My current sim was "shipwrecked" on the island in Windenberg so I gave the lot the trait as it felt realistic to the scenario. His mermaid wife got bitten and might die of poison. They are living off the grid at this stage in the game and are not allowed to go anywhere other than The Bluffs so she has no hope of an antidote. My guy might end up being a single dad soon but at least it's making the game more interesting!

12 Replies

  • I managed to move the dad's ghost in with the family so I'll keep him around until the eldest son is a teen. :) It's handy because he has high gardening and handiness, which I missed before I got his ghost back.
  • This is interesting, no, I haven't used that trait. The roughest I've been is that I've sent a research team of YAs into the jungle twice and only randomly gave out the various repellents for hardships in the jungle. Two of the sims died, one per trip. I did not pursue looking up the antidote and let them be random deaths to add unpredictability. They weren't "main sims" in my rotation but I had other plans for them. I just said that the antidote for poison hasn't been discovered yet.

    I do have a shipwrecked sim in the shipwreck in Sulani. He is not indigenous. He went missing from a ship and managed to wash up in the shipwreck. He's currently considered missing in whatever part of the world he came from.

    I have rules for how he will interact with and discover the world. Only eventually will he realize that there's a city there. Currently, he doesn't know where he is. He's also not going to marry just anyone because he has to discover others. I'll also not send him outside of Sulani but I'm generally playing that way with that world. Sulani in my game is really remote so currently it's not easy to travel there. It will gradually get easier and maybe it will have more tourism but that has to develop over time.

    Anyway, I have a shipwrecked guy. He has a shaggy beard and battered clothes. He lives off of things that he finds and his lot is still off the grid. I like the idea of his eventually finding the bar in Sulani and just saying, "Well, life could be worse." The only money that he will make is by scavenging and maybe eventually he'll be a conservationist or take an island part-time job.

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