Forum Discussion
Scobren
5 years agoLegend
I feel like bugs were worst last year and bugs from Get to Work and Moschino and Discover University make those packs unplayable. I feel like packs have been most realistic this year depicting real life places such as the Northwest, Disneyland, and IKEA. I like how consequences are more focused on this year in that gameplay isn't just positive only content. I do think the base game still needs a lot more help. I feel like EA needs to upgrade their websites and communication methods. I wish that EA allowed more time for EA Game Changer and testers to play the packs before release dates like mentioned in this link why some left the program. https://wildlyminiaturesandwich.tumblr.com/post/623599590034358272/why-i-left-the-ea-game-changer-program It would help with communication, decrease favoritism, and allow more time for bug reports if time crunch wasn't as bad as it has been this year with the new restrictions.
Now for the criticisms. I tried pointing it out before and no one cared despite it being a major problem with bugs releasing packs too frequently and rushed. People only begged for more buggy DLC rather than bug fixes between pack releases especially on Twitter and during the live streams. Why it has been frustrating now that it is too late six years later. It was an issue with the Sims 3 too. More DLC types again have repeated Sims 3 history. So I personally think last 11 years have been the worst. Push for microtransactions has increased sales but at the cost of customer satisfaction. I don't think next three years things will change much and Sims 4 will probably still be around. I don't know when will be enough time to fix this iteration and have a feeling it will end up like the Sims 3 bugged without mod fixes. I have no idea what direction Sims community wants the Sims to take other than to end it completely with eliminating Maxis.
Now for the criticisms. I tried pointing it out before and no one cared despite it being a major problem with bugs releasing packs too frequently and rushed. People only begged for more buggy DLC rather than bug fixes between pack releases especially on Twitter and during the live streams. Why it has been frustrating now that it is too late six years later. It was an issue with the Sims 3 too. More DLC types again have repeated Sims 3 history. So I personally think last 11 years have been the worst. Push for microtransactions has increased sales but at the cost of customer satisfaction. I don't think next three years things will change much and Sims 4 will probably still be around. I don't know when will be enough time to fix this iteration and have a feeling it will end up like the Sims 3 bugged without mod fixes. I have no idea what direction Sims community wants the Sims to take other than to end it completely with eliminating Maxis.
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