"calaprfy;c-17480126" wrote:
@elanorbreton What's it like running a vet clinic? I've a sim with both cat lover and dog lover traits and am considering making her a vet.
I like it. If any of my sims want to be vets I have them register with the Ministry as a self-employed vet.
Last time I played one I cheated them some money so I could buy a fairly nice clinic (nothing too extravagant). This time I have put my sim through a uni Biology degree and she is saving up to buy a small vet clinic.
I guess it can get a little repetitive, like all of the 'hands on' careers:
You travel to your clinic and get into uniform and open up. Patients start arriving and their owners book them in and then you go and greet one and start examining the cat or dog. Each time you check something, such as checking the pets ears or heartbeat, one or more of the symptoms will usually fill up, then eventually you will fill them all up and be able to treat the animal. Once they are treated, the owner pays you and then you start again with the next patient until you are ready to shut the clinic.
It is worth knowing that you can click on the ticket machine and stop new patients from registering to be seen if you are getting too many coming in to cope with.
I usually have a couple run the clinic so that one can treat patients and one can make the pet treats to sell (these can make quite a bit of money, so are worth doing). Once made, add them to the vet fridge thing and sims will come in and buy them. Your vet skill increases by seeing patients or making the goodies, so you can switch your sims around if you want, say, the hubby to make treats one day and the wifey to make treats the next. Sometimes I will have them both treat pets at the same time if it gets really busy.
If you don't want to make the clinic a family affair you can hire staff to help out. They are not brilliant, but not too bad, and you can specify which tasks you want them to do.