"Simmerville;c-17977761" wrote:
They could focus on sand and water taking up a good part of the hood, meaning less backdrop decor or at least it would be on a distance and not as much in need of details.
Yes, I would actually prefer for them to use less backdrop decor, particularly for this hypothetical neighborhood. Some people might want to use it for all luxury beachfront mansions. Some people might want to use it for all community lots. Some people might want a Santa Monica Pier type set up. Some people might want all mid-range to low-end apartments, and so on.
Personally, I'd like to have a downtown Laguna beach kind of set up. Maybe a fancy beachfront mansion on one end, a midrange apartment building on the other, and a few one or two story commercial buildings in between. (Probably a restaurant, a small yoga studio/spa particularly now that we have the Spa Day refresh, and an art gallery.)
The less backdrop decor there is, the more versatile the neighborhood would be. Of course, that's always the case, and I hate how much this iteration of the sims relies on just backdrop art, which limits how we can use the worlds, but here there's really an opportunity to focus at least half of the world on just sand, water, and sky. I wouldn't mind at all if they heavily reused assets for that. Then maybe on the other side, just green space and a few generic looking shops.
ETA: since we're dreaming here, my perfect setup would be the limited backdrop as described above, then five new empty lots. A 40x50 or 50x50 at one end, then three 20x30 empty lots, then... well, I guess we can't create our own apartments, so either a premade apartment building or an empty 30x40 or 40x40 where we could make a fake apartment?
Alternatively, one or two of the 20x30 lots could be across the street from the beachfront lots. In that case, an open community space/park area (non-selectable lot) on the beach would be nice.