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OldeSimsFan
7 years agoSeasoned Ace
"stilljustme2;c-16792555" wrote:"Felicity;c-16792367" wrote:
You know, Sims 3's worlds generally had 60 - 120 lots. I get the feeling that the entirety of Sims 4 will have fewer lots than just one store world of Sims 3. Why is this an issue with a closed world? Or is it a size thing? I know console users are limited in size, and it's really difficult to delete/disable a pack once you buy it.
Whatever -- this is kind of ridiculous that the game can't even handle a ton of lots with a closed system.
I suppose that kills the last hope of CAW.
But you were also limited to that single world -- you couldn't travel or move from Sunset Valley to Sunlit Tides, for example, without a mod like NRaas Traveler (later they did add the ability to move from one world to another, but you lost all your previous relationships; you couldn't move to Isla Paradiso and call your folks in Riverview to catch up on family gossip). The worlds had to be big because they had to contain everything needed to play the game, including all the base game rabbit hole buildings. With Sims 4 you don't have to have every venue in every world. You can have a library in Willow Creek, a lounge in Oasis Springs, nightclub in Windenburg and karaoke bar in San Myshuno and still get to everything easily.
Which is part of the problem, likely a big part because of the interconnection. The 'worlds' are more like towns or villages, all very different to the extent they are not even in the same general area, more like hundreds if not thousands of miles apart. If you live in Wichita, KS, how likely are you to go to New Orleans for the library, Tucson for the lounge, Bremerhaven (Germany) for the nightclub, and San Francisco for the karaoke? You're not. You might go to a town next to yours, or the closest big city for the fancy stuff, but that's it. The current set up is not only unrealistic, but could well be eating up processor power. I'm no expert on the TS4 engine (is anyone/), but have a suspicion that the TS2/3 system is the more efficient. As many others that have posted, the 'reasons' posted prior to yours seem lame. Especially compared to what we had before.
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