My annoyances comes purely for expectations. When there was no world for Seasons, I was like, ‘Okay, the next world for the next Expansion Pack will be huge!’ I’m not too sure what I expected, but the map that was showcased was not it. I expected a sprawling map with cheaper houses, medium houses, and a hillside area with mansions that were, well, more than three! Three mansions in a pack about being a celebrity! Are you seriously having a laugh right now? Bridgeport was the perfect map and that was what I was expecting in return, perhaps a little less massive, but still good.
Half the map is so pointless. I mean, pat yourselves on the back for beautiful art – not being sarcastic. The world is beautiful – but that took away from the rest of the world. Sure, it adds a small sense of realism when you’re at home and can see other houses tightly packed together, but where are the lots? Seriously. How am I meant to have an immersive experience when there’s three mansions?
I don’t want all these little parks, hidden spots, and other bits that I will never visit because I will never be on the map because it’s so hilariously small. What an absolute joke. I want to see houses, real houses, everywhere, sprawling manors in the hills, lots on a slope (like the house from Bridgeport – I forgot the family name – and things like that. Not a bunch of wasted decorative space.
And then I see a tweet about technical limitations. Okay, okay, okay. That’s a joke as other worlds should not be loaded unless you are there. That was the point of load screens, to cut down on the number of things rendered. What’s the next EP going to have? One house lot, one gym? Laughable. That tweet just showed me how unoptimised the game is if that’s your go-to excuse.
So lucky the gameplay looks perfect or I'd be setting things on fire.