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7 years ago
"Amiutza;c-16795840" wrote:
I just wanna point out that 64 bit is not the save all in terms of game performance. 64 bit is only related to ram, that’s it. A games performance is not just about how much ram it can use. Cpu and gpu play a massive part in it.
Let me put it to you this way: if someone’s game is laggy and their frame rate is pretty low, that’s probably because their graphics card or processor can’t handle it, not their ram. Can have 32 gb but if you’re playing on integrated graphics on a low end cpu, you won’t be having a good time.
I don’t even understand this miss conception. If the game runs out of ram because of a 32 bit system it’s just gonna crash to desktop. But the overall performance is not only about wether or not it’s crashing...
yep, different games have different bottlenecks, but speed of ram is more likely to be a bottleneck than the amount of overhead as you're right, running out of memory = crashing to desktop.
If I had to guess, the Sims bottleneck is the CPU. Even though there are only 20 sims active at one time (without mods), it seems to stress out the system, leading to simulation lag. Since modern CPUs should be able to handle this type of thing, it may be inefficient programming.
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